Syphon baton: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(25 intermediate revisions by 4 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.47}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|syphon|{{(}}syphon{{)}}}} baton}}
| title = {{Qud text|{{Qud shader|syphon|{{(}}syphon{{)}}}} baton}}
Line 9: Line 8:
| damage = 1d3
| damage = 1d3
| weight = 5
| weight = 5
| featureweightinfo = yes
| commerce = 150
| commerce = 150
| weaponskill = {{SkillID to name|Cudgel}}
| weaponskill = {{SkillID to name|Cudgel}}
Line 19: Line 19:
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;W
| colorstr = &amp;W
| tilecolors = cW
| renderstr = \
| renderstr = \
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Syphon Baton}}
| dynamictable = {{Dynamic object|Items|Syphon Baton}} </br>{{Dynamic object|MeleeWeapons|Syphon Baton}}
| unidentifiedimage = syphon baton unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| supportedmods = WeaponMods,CommonMods,ElectronicsMods
| desc = Ring magnets form a cylindric mace-head to bash against objects and syphon their electron juice into a battery slotted on the shaft.
| desc = Ring magnets form a cylindric mace-head to bash against objects and syphon their electron juice into a battery slotted on the shaft.
| categories = Melee Weapons
 
{{Qud shader|rules|{{(}}Strength Bonus Cap: 2
Weapon Class: Cudgel (dazes on critical hit){{)}}}}
{{Qud shader|rules|{{(}}On hit, this weapon drains electrical charge from its target and their equipment and transfers it to a slotted energy cell.{{)}}}}
| categories = Cudgels
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->{{Weapon Navbox}}
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The {{name}} is a weapon that can draw energy from the targets that it hits, storing that energy into any non-full [[energy cell]] that is slotted into it.{{Code Reference|class=SapChargeOnHit}}
 
The {{name}} is capable of pulling charge:
* Directly from creatures or objects that it hits, if those creatures or objects are capable of generating or transmitting energy. For example, this is true if the target has the [[Electrical Generation]] mutation, is a robot with integrated power systems, or is an object that generates or transmits power, such as a {{favilink|fusion power station}} or {{favilink|high-voltage power line}}.
* From the equipment or inventory of the target that is hit, if any of those items holds an energy cell or is otherwise capable of generating energy.
* From the cybernetics of the target, if those cybernetics are capable of generating energy.
 
Each hit with the {{name}} draws {{dice tooltip|10d100}} energy from the target<ref><code>ObjectBlueprints.xml</code></ref> and, if there is enough room, stores that energy into the energy cell that is slotted into the {{name}}. The hit does not need to penetrate for this effect to succeed. Only a single target will be syphoned from for each hit (either the creature or ''one'' of its items).
 
The {{name}} does not itself consume any energy to function - it only steals energy from targets.
 
This weapon can be found as random loot in [[zone tier|mid-tier or high-tier zones]] or built with [[Tinker II]] after acquiring the required [[schematic]].
 
== Average Time to Recharge an Energy Cell ==
Assuming the target has charge available to steal, the {{name}} takes, on average, this many hits to recharge an energy cell from empty to full:
{| class="wikitable"
! Cell
! Average Hits to Recharge
|-
| {{favilink|fidget cell}}
| 5
|-
| {{favilink|solar cell}}
| 5
|-
| {{favilink|chem cell}}
| 20
|-
| {{favilink|nuclear cell}}
| 198
|-
| {{favilink|antimatter cell}}
| 396
|}
 
== References ==
{{As of patch inline|2.0.201.49}}
<references />
 
{{Weapon Navbox}}
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