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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|syphon|{{(}}syphon{{)}}}} baton}} | | title = {{Qud text|{{Qud shader|syphon|{{(}}syphon{{)}}}} baton}} | ||
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| damage = 1d3 | | damage = 1d3 | ||
| weight = 5 | | weight = 5 | ||
| featureweightinfo = yes | |||
| commerce = 150 | | commerce = 150 | ||
| weaponskill = {{SkillID to name|Cudgel}} | | weaponskill = {{SkillID to name|Cudgel}} | ||
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| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &W | | colorstr = &W | ||
| tilecolors = cW | |||
| renderstr = \ | | renderstr = \ | ||
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = MeleeWeapon | | inheritingfrom = MeleeWeapon | ||
| dynamictable = {{Dynamic object|MeleeWeapons|Syphon Baton}} | | dynamictable = {{Dynamic object|Items|Syphon Baton}} </br>{{Dynamic object|MeleeWeapons|Syphon Baton}} | ||
| unidentifiedimage = syphon baton unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = weird artifact | |||
| supportedmods = WeaponMods,CommonMods,ElectronicsMods | |||
| desc = Ring magnets form a cylindric mace-head to bash against objects and syphon their electron juice into a battery slotted on the shaft. | | desc = Ring magnets form a cylindric mace-head to bash against objects and syphon their electron juice into a battery slotted on the shaft. | ||
| categories = | |||
{{Qud shader|rules|{{(}}Strength Bonus Cap: 2 | |||
Weapon Class: Cudgel (dazes on critical hit){{)}}}} | |||
{{Qud shader|rules|{{(}}On hit, this weapon drains electrical charge from its target and their equipment and transfers it to a slotted energy cell.{{)}}}} | |||
| categories = Cudgels | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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The {{name}} is capable of pulling charge: | The {{name}} is capable of pulling charge: | ||
* Directly from creatures that it hits, if those creatures are capable of generating energy. For example, this is true if the target has the [[Electrical Generation]] mutation. | * Directly from creatures or objects that it hits, if those creatures or objects are capable of generating or transmitting energy. For example, this is true if the target has the [[Electrical Generation]] mutation, is a robot with integrated power systems, or is an object that generates or transmits power, such as a {{favilink|fusion power station}} or {{favilink|high-voltage power line}}. | ||
* From the equipment or inventory of the target that is hit, if any of those items holds an energy cell or is otherwise capable of generating energy. | * From the equipment or inventory of the target that is hit, if any of those items holds an energy cell or is otherwise capable of generating energy. | ||
* From the cybernetics of the target, if those cybernetics are capable of generating energy. | * From the cybernetics of the target, if those cybernetics are capable of generating energy. | ||
Each hit with the {{name}} draws {{dice tooltip|10d100}} energy from the target<ref><code>ObjectBlueprints.xml</code></ref> and, if there is enough room, stores that energy into the energy cell that is slotted into the {{name}}. The hit does not need to penetrate for this effect to succeed. | Each hit with the {{name}} draws {{dice tooltip|10d100}} energy from the target<ref><code>ObjectBlueprints.xml</code></ref> and, if there is enough room, stores that energy into the energy cell that is slotted into the {{name}}. The hit does not need to penetrate for this effect to succeed. Only a single target will be syphoned from for each hit (either the creature or ''one'' of its items). | ||
The {{name}} does not itself consume any energy to function - it only steals energy from targets. | The {{name}} does not itself consume any energy to function - it only steals energy from targets. | ||
This weapon can be found as random loot in [[zone tier|mid-tier or high-tier zones]] or built with [[Tinker II]] after acquiring the required [[schematic]]. | |||
== Average Time to Recharge an Energy Cell == | == Average Time to Recharge an Energy Cell == | ||
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== References == | == References == | ||
{{As of patch inline|2.0.201.49}} | |||
<references /> | <references /> | ||
{{Weapon Navbox}} | {{Weapon Navbox}} |