Syphon baton: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(add detail about how this works)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(24 intermediate revisions by 4 users not shown)
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{{As Of Patch|2.0.201.47}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|syphon|{{(}}syphon{{)}}}} baton}}
| title = {{Qud text|{{Qud shader|syphon|{{(}}syphon{{)}}}} baton}}
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| damage = 1d3
| damage = 1d3
| weight = 5
| weight = 5
| featureweightinfo = yes
| commerce = 150
| commerce = 150
| weaponskill = {{SkillID to name|Cudgel}}
| weaponskill = {{SkillID to name|Cudgel}}
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| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;W
| colorstr = &amp;W
| tilecolors = cW
| renderstr = \
| renderstr = \
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Syphon Baton}}
| dynamictable = {{Dynamic object|Items|Syphon Baton}} </br>{{Dynamic object|MeleeWeapons|Syphon Baton}}
| unidentifiedimage = syphon baton unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| supportedmods = WeaponMods,CommonMods,ElectronicsMods
| desc = Ring magnets form a cylindric mace-head to bash against objects and syphon their electron juice into a battery slotted on the shaft.
| desc = Ring magnets form a cylindric mace-head to bash against objects and syphon their electron juice into a battery slotted on the shaft.
| categories = Melee Weapons
 
{{Qud shader|rules|{{(}}Strength Bonus Cap: 2
Weapon Class: Cudgel (dazes on critical hit){{)}}}}
{{Qud shader|rules|{{(}}On hit, this weapon drains electrical charge from its target and their equipment and transfers it to a slotted energy cell.{{)}}}}
| categories = Cudgels
| gameversion = 2.0.206.57
}}
}}
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The {{name}} is capable of pulling charge:
The {{name}} is capable of pulling charge:
* Directly from creatures that it hits, if those creatures are capable of generating energy. For example, this is true if the target has the [[Electrical Generation]] mutation.
* Directly from creatures or objects that it hits, if those creatures or objects are capable of generating or transmitting energy. For example, this is true if the target has the [[Electrical Generation]] mutation, is a robot with integrated power systems, or is an object that generates or transmits power, such as a {{favilink|fusion power station}} or {{favilink|high-voltage power line}}.
* From the equipment or inventory of the target that is hit, if any of those items holds an energy cell or is otherwise capable of generating energy.
* From the equipment or inventory of the target that is hit, if any of those items holds an energy cell or is otherwise capable of generating energy.
* From the cybernetics of the target, if those cybernetics are capable of generating energy.
* From the cybernetics of the target, if those cybernetics are capable of generating energy.


Each hit with the {{name}} draws {{dice tooltip|10d100}} energy from the target<ref><code>ObjectBlueprints.xml</code></ref> and, if there is enough room, stores that energy into the energy cell that is slotted into the {{name}}. The hit does not need to penetrate for this effect to succeed.
Each hit with the {{name}} draws {{dice tooltip|10d100}} energy from the target<ref><code>ObjectBlueprints.xml</code></ref> and, if there is enough room, stores that energy into the energy cell that is slotted into the {{name}}. The hit does not need to penetrate for this effect to succeed. Only a single target will be syphoned from for each hit (either the creature or ''one'' of its items).


The {{name}} does not itself consume any energy to function - it only steals energy from targets.
The {{name}} does not itself consume any energy to function - it only steals energy from targets.
This weapon can be found as random loot in [[zone tier|mid-tier or high-tier zones]] or built with [[Tinker II]] after acquiring the required [[schematic]].


== Average Time to Recharge an Energy Cell ==
== Average Time to Recharge an Energy Cell ==
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== References ==
== References ==
{{As of patch inline|2.0.201.49}}
<references />
<references />
{{Weapon Navbox}}
{{Weapon Navbox}}
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