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| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &W | | colorstr = &W | ||
| tilecolors = cW | |||
| renderstr = \ | | renderstr = \ | ||
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = MeleeWeapon | | inheritingfrom = MeleeWeapon | ||
| dynamictable = {{Dynamic object|MeleeWeapons|Syphon Baton}} | | dynamictable = {{Dynamic object|Items|Syphon Baton}} </br>{{Dynamic object|MeleeWeapons|Syphon Baton}} | ||
| unidentifiedimage = syphon baton unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = weird artifact | |||
| supportedmods = WeaponMods,CommonMods,ElectronicsMods | |||
| desc = Ring magnets form a cylindric mace-head to bash against objects and syphon their electron juice into a battery slotted on the shaft. | | desc = Ring magnets form a cylindric mace-head to bash against objects and syphon their electron juice into a battery slotted on the shaft. | ||
{{Qud shader|rules|{{(}}On | {{Qud shader|rules|{{(}}Strength Bonus Cap: 2 | ||
| categories = | Weapon Class: Cudgel (dazes on critical hit){{)}}}} | ||
{{Qud shader|rules|{{(}}On hit, this weapon drains electrical charge from its target and their equipment and transfers it to a slotted energy cell.{{)}}}} | |||
| categories = Cudgels | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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== References == | == References == | ||
{{As | {{As of patch inline|2.0.201.49}} | ||
<references /> | <references /> | ||
{{Weapon Navbox}} | {{Weapon Navbox}} |