Syphon baton: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Syphon Baton}}
| dynamictable = {{Dynamic object|Items|Syphon Baton}} </br>{{Dynamic object|MeleeWeapons|Syphon Baton}}
| unidentifiedinfo = {{Unidentified info | tile = syphon baton unidentified.png | name = weird artifact | altname = melee weapon }}
| unidentifiedimage = syphon baton unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| supportedmods = WeaponMods,CommonMods,ElectronicsMods
| desc = Ring magnets form a cylindric mace-head to bash against objects and syphon their electron juice into a battery slotted on the shaft.
| desc = Ring magnets form a cylindric mace-head to bash against objects and syphon their electron juice into a battery slotted on the shaft.


{{Qud shader|rules|{{(}}On a successful hit, drains electrical charge from its target and its target's equipment and transfers the charge to the energy cell slotted into itself.{{)}}}}
{{Qud shader|rules|{{(}}Strength Bonus Cap: 2
| categories = Melee Weapons
Weapon Class: Cudgel (dazes on critical hit){{)}}}}
| gameversion = 2.0.201.56
{{Qud shader|rules|{{(}}On hit, this weapon drains electrical charge from its target and their equipment and transfers it to a slotted energy cell.{{)}}}}
| categories = Cudgels
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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