Syphon baton: Difference between revisions
Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2
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imported>Trashmonks |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{As Of Patch|2.0.201. | {{As Of Patch|2.0.201.48}} | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|syphon|{{(}}syphon{{)}}}} baton}} | | title = {{Qud text|{{Qud shader|syphon|{{(}}syphon{{)}}}} baton}} | ||
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| damage = 1d3 | | damage = 1d3 | ||
| weight = 5 | | weight = 5 | ||
| featureweightinfo = yes | |||
| commerce = 150 | | commerce = 150 | ||
| weaponskill = {{SkillID to name|Cudgel}} | | weaponskill = {{SkillID to name|Cudgel}} | ||
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| dynamictable = {{Dynamic object|MeleeWeapons|Syphon Baton}} | | dynamictable = {{Dynamic object|MeleeWeapons|Syphon Baton}} | ||
| desc = Ring magnets form a cylindric mace-head to bash against objects and syphon their electron juice into a battery slotted on the shaft. | | desc = Ring magnets form a cylindric mace-head to bash against objects and syphon their electron juice into a battery slotted on the shaft. | ||
{{Qud shader|rules|{{(}}On a successful hit, drains electrical charge from its target and its target's equipment and transfers the charge to the energy cell slotted into itself.{{)}}}} | |||
| categories = Melee Weapons | | categories = Melee Weapons | ||
}} | }} |