Syphon baton: Difference between revisions

212 bytes added ,  01:12, 4 November 2020
Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2
mNo edit summary
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.47}}
{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|syphon|{{(}}syphon{{)}}}} baton}}
| title = {{Qud text|{{Qud shader|syphon|{{(}}syphon{{)}}}} baton}}
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| damage = 1d3
| damage = 1d3
| weight = 5
| weight = 5
| featureweightinfo = yes
| commerce = 150
| commerce = 150
| weaponskill = {{SkillID to name|Cudgel}}
| weaponskill = {{SkillID to name|Cudgel}}
Line 24: Line 25:
| dynamictable = {{Dynamic object|MeleeWeapons|Syphon Baton}}
| dynamictable = {{Dynamic object|MeleeWeapons|Syphon Baton}}
| desc = Ring magnets form a cylindric mace-head to bash against objects and syphon their electron juice into a battery slotted on the shaft.
| desc = Ring magnets form a cylindric mace-head to bash against objects and syphon their electron juice into a battery slotted on the shaft.
{{Qud shader|rules|{{(}}On a successful hit, drains electrical charge from its target and its target's equipment and transfers the charge to the energy cell slotted into itself.{{)}}}}
| categories = Melee Weapons
| categories = Melee Weapons
}}
}}
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