Telepathy: Difference between revisions

64 bytes added ,  15:40, 3 April 2021
move dreaming paragraph to main body , it doesnt fit in the current section
(→‎Advantages: correction)
(move dreaming paragraph to main body , it doesnt fit in the current section)
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Players with Telepathy who have lost their tongue due to [[glotrot]] can still perform speaking actions as normal, such as conversing with creatures and using [[Proselytize]].
Players with Telepathy who have lost their tongue due to [[glotrot]] can still perform speaking actions as normal, such as conversing with creatures and using [[Proselytize]].
Using Telepathy on a creature who is [[asleep]] will open a dialogue box containing a random passage generated by Markov chain, written in {{Qud text|&ccyan}} text and meant to represent the creature's dreams. [[Birds]] will have the text of their dreams "birdified", interspersing the passage with "caws". Aquatic creatures will have it interspersed with "blubs" instead.


Finally, players with Telepathy will have no action cost when directing companions.
Finally, players with Telepathy will have no action cost when directing companions.
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Failing Telepathy for any other reason returns the following:  
Failing Telepathy for any other reason returns the following:  
{{Qud quote|You cannot seem to make contact with [subject].}}
{{Qud quote|You cannot seem to make contact with [subject].}}
Using Telepathy on a creature who is [[asleep]] will open a dialogue box containing a random passage generated by Markov chain, written in {{Qud text|&ccyan}} text and meant to represent the creature's dreams. [[Birds]] will have the text of their dreams "birdified", interspersing the passage with "caws".
== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
{{Opinion}}
{{Opinion}}