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Players with Telepathy who have lost their tongue due to [[glotrot]] can still perform speaking actions as normal, such as conversing with creatures and using [[Proselytize]]. | Players with Telepathy who have lost their tongue due to [[glotrot]] can still perform speaking actions as normal, such as conversing with creatures and using [[Proselytize]]. | ||
Using Telepathy on a creature who is [[asleep]] will open a dialogue box containing a random passage generated by Markov chain, written in {{Qud text|&ccyan}} text and meant to represent the creature's dreams. [[Birds]] will have the text of their dreams "birdified", interspersing the passage with "caws". Aquatic creatures will have it interspersed with "blubs" instead. | |||
Finally, players with Telepathy will have no action cost when directing companions. | Finally, players with Telepathy will have no action cost when directing companions. | ||
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Failing Telepathy for any other reason returns the following: | Failing Telepathy for any other reason returns the following: | ||
{{Qud quote|You cannot seem to make contact with [subject].}} | {{Qud quote|You cannot seem to make contact with [subject].}} | ||
== Advantages & Disadvantages == | == Advantages & Disadvantages == | ||
{{Opinion}} | {{Opinion}} |