Temperature: Difference between revisions

101 bytes added ,  01:05, 13 August 2020
→‎Fighting Fire: creatures that that don't have hands also default to rolling
(→‎Fighting Fire: accuracy, break up info)
(→‎Fighting Fire: creatures that that don't have hands also default to rolling)
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The player character and damaged NPCs that have an [[intelligence]] and [[willpower]] greater than 7 are able to fight fire on themselves.
The player character and damaged NPCs that have an [[intelligence]] and [[willpower]] greater than 7 are able to fight fire on themselves.


Player characters can also fight fire on nearby creatures, nearby objects, and objects in their inventory, unless they are not [[phase|phase interactive]] with the target or the target is flying and they are not.
Player characters can also fight fire on nearby creatures, nearby objects, and objects in their inventory, unless they are not [[phase|phase interactive]] with the target or the target is flying and they are not. This can be done by selecting "{{qud text|*&Wf&yight fire}}" in their interaction menu.


By default, firefighting will use the creature's hands, decreasing temperature by -100T.
By default, firefighting will use the creature's hands, decreasing temperature by -100T.


If a creature attempting to fight fire on itself is currently [[prone]], they will roll on the ground instead, or they can choose to go prone in order to roll on the ground (NPCs will do this at or below 50% HP). Rolling on the ground will decrease the temperature by -200T. A creature cannot roll on the ground if they are [[phased]] or [[flying]].
If a creature attempting to fight fire on itself is currently [[prone]] or lacks hands, they will roll on the ground instead, or they can choose to go prone in order to roll on the ground (NPCs will do this at or below 50% HP). Rolling on the ground will decrease the temperature by -200T. A creature cannot roll on the ground if they are [[phased]] or [[flying]].


If attempting to fight fire on a hostile creature, the player character must succeed a roll of {{dice tooltip|1d20}} + [[Agility]] modifier. If this is lower than the creature's [[DV]], they will dodge the fire fighting attempt. <ref><code>XRL.World.Capabilities.Firefighting</code></ref>
If attempting to fight fire on a hostile creature, the player character must succeed a roll of {{dice tooltip|1d20}} + [[Agility]] modifier. If this is lower than the creature's [[DV]], they will dodge the fire fighting attempt. <ref><code>XRL.World.Capabilities.Firefighting</code></ref>


==References==
==References==