Temperature: Difference between revisions

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137 bytes added ,  01:11, 13 August 2020
add note separating heat/cold from their damage types
(→‎Fighting Fire: creatures that that don't have hands also default to rolling)
(add note separating heat/cold from their damage types)
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{{stub}}
{{As Of Patch|2.0.200.83}}
{{As Of Patch|2.0.196.1}}
'''Temperature''' is one mechanic that has a passive effect. In Qud, the default ambient temperature of the world is 25. The unit of measurement for temperature is either T or °, and can be used interchangably. For each object, there are usually four important temperature thresholds:
'''Temperature''' is one mechanic that has a passive effect. In Qud, the default ambient temperature of the world is 25. There is no unit for temperature in game, but will be referred to as T in this article as shorthand. For each object, there are usually four important temperature thresholds:
* Freezing temperature, the temperature an object becomes [[frozen]] (by default, this is -100T)
* Freezing temperature, the temperature an object becomes [[frozen]] (by default, this is -100T)
* Brittle temperature, the temperature an object starts to freeze (default 0T)
* Brittle temperature, the temperature an object starts to freeze (default 0T)
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Temperature changes require the object and the heat source to be in the same phase. Heat and Cold resist are the percentage that harmful temperature changes actually affect the object. For example, a 25 heat resist from a {{favilink|issachari sun veil}} mean harmful positive heat increases will be decreased by 25%. "Harmful" temperature changes refer only to a temperature change were it would bring the object's temperature to greater than 50 or less than 25. Heat and cold resist do not change how temperature changes between 25-50T. If the creature has [[Fatty Hump]], all temperature changes are halved, including cooling down when on fire, or heating up when cold.
Temperature changes require the object and the heat source to be in the same phase. Heat and Cold resist are the percentage that harmful temperature changes actually affect the object. For example, a 25 heat resist from a {{favilink|issachari sun veil}} mean harmful positive heat increases will be decreased by 25%. "Harmful" temperature changes refer only to a temperature change were it would bring the object's temperature to greater than 50 or less than 25. Heat and cold resist do not change how temperature changes between 25-50T. If the creature has [[Fatty Hump]], all temperature changes are halved, including cooling down when on fire, or heating up when cold.
=Cold=
=Cold=
Cold is any negative temperature change. The following are examples of things that cause decreases in temperature:
Cold is any negative temperature change. Not to be confused with the Cold [[Damage Type]]. The following are examples of things that cause decreases in temperature:
* The bite of a {{favilink|ice frog}}
* The bite of a {{favilink|ice frog}}
* {{favilink|rimewyk|plural}}
* {{favilink|rimewyk|plural}}
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==Freezing==
==Freezing==
An entity's quickness is reduced by 50 times the absolute value of their current temperature divided by their freezing temperature (both measured relative to their brittle temperature) rounded down (which means a temperature of -45 will for an entity with default brittle and freezing temperatures result in a quickness reduction of 22) if they are freezing. If frozen, however, they will be unable to move or perform any physical actions but will not have their quickness reduced; most mental actions, however, can still be performed while frozen.
{{Main|Frozen}}
An entity's quickness is reduced by 50 times the absolute value of their current temperature divided by their freezing temperature (both measured relative to their brittle temperature) rounded down (which means a temperature of -45 will for an entity with default brittle and freezing temperatures result in a quickness reduction of 22) if they are freezing. If frozen, however, they will be unable to move or perform any physical actions that requires moving their extremities but will not have their quickness reduced. Most mental actions, however, can still be performed while frozen.


=Heat=
=Heat=
Heat is all positive temperature changes. The following are examples of things that cause increases in temperature:
Heat is all positive temperature changes. Not to be confused with the Heat [[Damage Type]]. The following are examples of things that cause increases in temperature:
* Stepping in, drinking, or getting covered in {{favilink|lava}}, which increases temperature dramatically.
* Stepping in, drinking, or getting covered in {{favilink|lava}}, which increases temperature dramatically.
* Overdosing on tonics with a {{favilink|blaze injector}}
* Overdosing on tonics with a {{favilink|blaze injector}}

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