Template:Item: Difference between revisions

12 bytes removed ,  16:50, 13 August 2019
m
use PV template for arrow
(replaced format skill name with consecutive links, stuff like LongBlades should be surrounded in template:SkillID to name)
m (use PV template for arrow)
Line 30: Line 30:
<!--lists the max pv, with a default base pv of 4. if you want to change the base pv, set pv to(number)-->
<!--lists the max pv, with a default base pv of 4. if you want to change the base pv, set pv to(number)-->
<!--if you set vibro to yes, it will replace the pv with the match armor value symbol-->
<!--if you set vibro to yes, it will replace the pv with the match armor value symbol-->
{{#if: {{{pv|}}}{{{vibro|}}}{{{maxpv|}}} | {{infobox row|[[PV]]{{#ifeq: {{{vibro|}}} | yes ||{{Tooltip|Base PV/Max PV}}}}|{{Color | C |→}}{{#ifeq: {{{vibro|}}} | yes |{{Tooltip|The penetration of this weapon matches the enemy's armor value.|≈}}|{{{pv|4}}}{{Color | K |/{{{maxpv|{{{pv}}} }}} }} }} }} }}
{{#if: {{{pv|}}}{{{vibro|}}}{{{maxpv|}}} | {{infobox row|[[PV]]{{#ifeq: {{{vibro|}}} | yes ||{{Tooltip|Base PV/Max PV}}}}|{{PV}}{{#ifeq: {{{vibro|}}} | yes |{{Tooltip|The penetration of this weapon matches the enemy's armor value.|≈}}|{{{pv|4}}}{{Color | K |/{{{maxpv|{{{pv}}} }}} }} }} }} }}
<!--does the object have no penetration when unpowered?-->
<!--does the object have no penetration when unpowered?-->
{{#ifeq: {{{pvpowered|}}}|yes| {{infobox row|PV (Unpowered)|{{penetration}}4{{Color | K |/4}} }} }}
{{#ifeq: {{{pvpowered|}}}|yes| {{infobox row|PV (Unpowered)|{{penetration}}4{{Color | K |/4}} }} }}