Template:Mod: Difference between revisions

1,338 bytes added ,  07:33, 16 October 2023
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|Restriction=String
|Restriction=String
|TinkerTierNum=Integer
|TinkerTierNum=Integer
|Difficulty=Integer
|Complexity=Integer
|PowerLoadSensitive=Boolean
|PowerLoadSensitive=Boolean
|EMPSensitive=Boolean
|RealityDistortionBased=Boolean
|ChargeUsed=String
|Type=List (,) of String (hierarchy;allowed values=*General
|Type=List (,) of String (hierarchy;allowed values=*General
**Pottery
**Pottery
**Statue
**Statue
**Jeweled
*Weapon
*Weapon
**Thrown Weapon
**Thrown Weapon
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***Magazine
***Magazine
***Firearm
***Firearm
***Beam Weapon
**Melee Weapon
**Melee Weapon
***Blade
***Blade
Line 51: Line 58:
*Electronics
*Electronics
**Energy Cell
**Energy Cell
**Charge Storage
**Tech Wall)}}[[Category:Cargo Store Templates]]
**Tech Wall)}}[[Category:Cargo Store Templates]]
</noinclude><includeonly><!--                   
</noinclude><includeonly><!--                   
Line 57: Line 65:
                  
                  
-->{{#cargo_store:_table=Mods
-->{{#cargo_store:_table=Mods
|Type={{{type|}}}
|Type       = {{{type|}}}
|MinTier    = {{{mintier|0}}}
|MinTier    = {{{mintier|0}}}
|MaxTier    = {{{maxtier|99}}}
|MaxTier    = {{{maxtier|99}}}
Line 63: Line 71:
|Value      = {{{value|1.0}}}
|Value      = {{{value|1.0}}}
|Rarity      = {{{rarity|}}}
|Rarity      = {{{rarity|}}}
|Tinkerable  = {{{tinkerable|no}}}
|Tinkerable  = {{lc:{{{tinkerable|no}}}}}
|TinkerTier  = {{#ifeq:{{{tinkerable|}}}|yes|{{tinker check|{{{tinkertier|1}}} }} }}
|TinkerTier  = {{#ifeq:{{lc:{{{tinkerable|}}}}}|yes|{{tinker check|{{{tinkertier|1}}} }} }}
|BitUsed    = {{#ifeq:{{{tinkerable|}}}|yes|{{{tinkertier|1}}} }}
|BitUsed    = {{#ifeq:{{lc:{{{tinkerable|}}}}}|yes|{{{tinkertier|1}}} }}
|NativeTier  = {{{nativetier|}}}
|NativeTier  = {{{nativetier|}}}
|CanAutoTinker = {{{canautotinker|yes}}}
|CanAutoTinker = {{lc:{{{canautotinker|yes}}}}}
|Description = {{qud text|{{{desc|}}} }}
|Description = {{qud text|{{{desc|}}} }}
|Restriction = {{{restriction|no restrictions}}}
|Restriction = {{{restriction|no restrictions}}}
|PowerLoadSensitive = {{{powerloadsensitive|no}}}
|Difficulty  = {{{difficulty|}}}
|Complexity  = {{{complexity|}}}
|PowerLoadSensitive = {{lc:{{{powerloadsensitive|no}}}}}
|EMPSensitive = {{lc:{{{empsensitive|no}}}}}
|RealityDistortionBased = {{lc:{{{realitydistortion|no}}}}}
|ChargeUsed  = {{{chargeused|}}}
|DisplayName = {{{title|{{#titleparts:{{PAGENAME}}}} }}}
|DisplayName = {{{title|{{#titleparts:{{PAGENAME}}}} }}}
|PlainName  = {{#invoke: HTMLParse | strip_formatting | html ={{{title|{{#titleparts:{{PAGENAME}}}} }}}}}
|PlainName  = {{#invoke: HTMLParse | strip_formatting | html ={{{title|{{#titleparts:{{PAGENAME}}}} }}}}}
|TinkerTierNum = {{#ifeq:{{{tinkerable|}}}|yes|{{{tinkertier|1}}} }}
|TinkerTierNum = {{#ifeq:{{lc:{{{tinkerable|}}}}}|yes|{{{tinkertier|1}}} }}
}}<!--
}}<!--


Line 90: Line 103:
{{#ifexpr: {{{maxtier|99}}} < 8|{{infobox row|Maximum item [[tier]]|{{{maxtier}}} }} }}
{{#ifexpr: {{{maxtier|99}}} < 8|{{infobox row|Maximum item [[tier]]|{{{maxtier}}} }} }}
{{#if: {{{nativetier|}}}|{{infobox row|{{Tooltip|Less likely to appear on items<br/>of a lower [[tier]] than this.|Native tier}}|{{{nativetier}}} }} }}
{{#if: {{{nativetier|}}}|{{infobox row|{{Tooltip|Less likely to appear on items<br/>of a lower [[tier]] than this.|Native tier}}|{{{nativetier}}} }} }}
{{#if: {{{rarity|}}}|{{infobox row|Rarity|{{#switch: {{{rarity}}}| C = Common | U = Uncommon | R = Rare | M = Mega Rare}} }} }}
{{#if: {{{rarity|}}}|{{infobox row|Rarity|{{#switch: {{{rarity}}}| C = Common | U = Uncommon | R = Rare | R2 = Rare 2 | R3 = Rare 3}} }} }}
{{infobox row|Tinkerable|{{{tinkerable|no}}} }}
{{infobox row|Tinkerable|{{{tinkerable|no}}} }}
{{#ifeq: {{{tinkerable|}}}| yes | {{infobox row|Tinker skill|[[{{Tinker check|{{{tinkertier}}} }}]] }} }}
{{#ifeq: {{lc:{{{tinkerable|}}}}}| yes | {{infobox row|Tinker skill|[[{{Tinker check|{{{tinkertier}}} }}]] }} }}
{{#ifeq: {{{tinkerable|}}}| yes | {{infobox row|Bit required|{{Bits|{{{tinkertier|1}}}}} }} }}
{{#ifeq: {{lc:{{{tinkerable|}}}}}| yes | {{infobox row|Bit required|{{Bits|{{{tinkertier|1}}}}} }} }}
{{infobox row|{{Tooltip|Can appear spontaneously on an<br/>item you create with tinkering.|Autotinkerable}}|{{{canautotinker|yes}}} }}
{{infobox row|{{Tooltip|Can appear spontaneously on an<br/>item you create with tinkering.|Autotinkerable}}|{{lc:{{{canautotinker|yes}}}}} }}
{{infobox row|Value multiplier|{{{value|1.0}}}}}
{{infobox row|Value multiplier|{{{value|1.0}}}}}
{{#if: {{{difficulty|}}}|{{infobox row|[[Artifact difficulty|Difficulty]] increase|{{{difficulty}}} }} }}
{{#if: {{{difficulty|}}}|{{infobox row|[[Artifact difficulty|Difficulty]]|+{{{difficulty}}} }} }}
{{#if: {{{complexity|}}}|{{infobox row|[[Artifact complexity|Complexity]] increase|{{{complexity}}} }} }}
{{#if: {{{complexity|}}}|{{infobox row|[[Artifact complexity|Complexity]]|+{{{complexity}}} }} }}
{{#ifeq:{{{powerloadsensitive|no}}}|yes|{{infobox row|{{Tooltip|Whether this mod can be further<br/>enhanced by the [[Overloaded]] mod|Power load-sensitive?}}|yes}}}}
{{#if:{{{chargeused|}}}|{{infobox row|[[Energy|Charge]] per Use|{{#if:{{IsNumber|{{{chargeused}}}}}|{{cell performance for charge|{{{chargeused}}}}}|{{{chargeused}}} }} }} }}
{{#if:{{{empsensitive|}}}|{{infobox row|[[EMP-sensitive]]?|{{{empsensitive}}} }} }}
{{#if:{{{powerloadsensitive|}}}|{{infobox row|{{Tooltip|Whether this mod is power-load sensitive, and<br/>can be further enhanced by the overloaded mod|[[Overloaded|Overloadable]]}}?|{{{powerloadsensitive}}} }} }}
{{#if:{{{realitydistortion|}}}|{{infobox row|{{Tooltip|Whether this item is susceptible<br/>to normality effects|[[Reality distortion|Distorts reality]]}}?|{{{realitydistortion}}} }} }}
{{#if: {{{id|}}}|{{infobox row|ID|{{{id}}} }} }}
{{#if: {{{id|}}}|{{infobox row|ID|{{{id}}} }} }}
}}{{#if: {{{desc|}}}|{{qud quote|{{{desc}}}|noindent=true}} }}<!--
}}{{#if: {{{desc|}}}|{{qud quote|{{{desc}}}|noindent=true}} }}<!--
Line 123: Line 139:
**Pottery
**Pottery
**Statue
**Statue
**Jeweled
*Weapon
*Weapon
**Thrown Weapon
**Thrown Weapon
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***Magazine
***Magazine
***Firearm
***Firearm
***Beam Weapon
**Melee Weapon
**Melee Weapon
***Blade
***Blade
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*Electronics
*Electronics
**Energy Cell
**Energy Cell
**Charge Storage
**Tech Wall
**Tech Wall
|-
|-
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! rarity
! rarity
| rarity.
| rarity.
| character(C, U, R, M)
| character(C, U, R, R2, R3)
|-
|-
! id
! id
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| The native tier it spawns in.
| The native tier it spawns in.
| integer
| integer
|-
! chargeused
| Amount of charge consumed per use by this mod, if applicable. Usually a number but can also be a string such as "variable".
| string
|-
|-
! powerloadsensitive
! powerloadsensitive
| Whether this mod is "power load-sensitive". Power load-sensitive mods can be enhanced by the [[Overloaded]] mod.
| Whether this mod is "power load-sensitive". Power load-sensitive mods can be enhanced by the [[Overloaded]] mod.
| yes/no
|-
! empsensitive
| Whether this mod is [[EMP-sensitive]].
| yes/no
|-
! realitydistortion
| Whether this mod is [[Reality distortion]]-based.
| yes/no
| yes/no
|-
|-
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| difficulty        =
| difficulty        =
| complexity        =
| complexity        =
| chargeused        =
| powerloadsensitive =
| powerloadsensitive =
| empsensitive      =
| realitydistortion  =
| desc              =
| desc              =
| restriction        =
| restriction        =
}}</nowiki></pre>
}}</nowiki></pre>
</noinclude>
</noinclude>
321

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