Template:Mod
This template defines the table "Mods". View table. For the tables/ mod groups the mod belongs in, tag the page as the appropriate category. should be the table name but with proper spaces.
| title | display name of the mod ingame. | {{Qud text|(displayname with color codes)}}
|
|---|---|---|
| type | category of the mod (for the query module) | Hierarchy. Choose the most specific category it applies to, it it's in multiple tables, separate each by an comma (,).
Choice of:
|
| restriction | any further specifications from type. | strings |
| mintier | minimum tier items it can appear on. defaults to 0 | integer |
| maxtier | maximum tier items it can appear on. defaults to 99 | integer |
| rarity | rarity. | character(C, U, R, R2, R3) |
| id | the name of the object in Mods.xml. This is MANDATORY and must be unique. | string |
| tinkerable | defaults to no | yes/no |
| canautotinker | whether the mod can generate on an item created by tinkering, defaults to yes | yes/no |
| tinkertier | what tier of complexity this mod adds onto the object | integer |
| nativetier | The native tier it spawns in. | integer |
| chargeused | Amount of charge consumed per use by this mod, if applicable. Usually a number but can also be a string such as "variable". | string |
| powerloadsensitive | Whether this mod is "power load-sensitive". Power load-sensitive mods can be enhanced by the Overloaded mod. | yes/no |
| empsensitive | Whether this mod is EMP-sensitive. | yes/no |
| realitydistortion | Whether this mod is Reality distortion-based. | yes/no |
| value | value. what this alters the base Commerce of the object by. | float |
| desc | description. | string |
Source code Copy/Paste. Delete all blank fields.
{{Mod
| title =
| type =
| id =
| rarity =
| tinkerable =
| canautotinker =
| tinkertier =
| nativetier =
| value =
| difficulty =
| complexity =
| chargeused =
| powerloadsensitive =
| empsensitive =
| realitydistortion =
| desc =
| restriction =
}}