Template:Mod

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This template defines the table "Mods". View table. For the tables/ mod groups the mod belongs in, tag the page as the appropriate category. should be the table name but with proper spaces.

title display name of the mod ingame. {{Qud text|(displayname with color codes)}}
type category of the mod (for the query module) Hierarchy. Choose the most specific category it applies to, it it's in multiple tables, separate each by an comma (,).

Choice of:

  • General
    • Pottery
    • Statue
    • Jeweled
  • Weapon
    • Thrown Weapon
      • Grenade
    • Missile Weapon
      • Magazine
      • Firearm
      • Beam Weapon
    • Melee Weapon
      • Blade
        • Short Blade
        • Long Blade
        • Axe
      • Cudgel
  • Armor
    • Body
    • Cloak
    • Helmet
    • Headwear
    • Mask
    • Eyewear
    • Shield
    • Boot
    • Glove
    • Gauntlet
    • Tread Accessory
    • Exoskeleton
    • Wings
  • Misc
    • Book
    • Curio
  • Electronics
    • Energy Cell
    • Charge Storage
    • Tech Wall
restriction any further specifications from type. strings
mintier minimum tier items it can appear on. defaults to 0 integer
maxtier maximum tier items it can appear on. defaults to 99 integer
rarity rarity. character(C, U, R, R2, R3)
id the name of the object in Mods.xml. This is MANDATORY and must be unique. string
tinkerable defaults to no yes/no
canautotinker whether the mod can generate on an item created by tinkering, defaults to yes yes/no
tinkertier what tier of complexity this mod adds onto the object integer
nativetier The native tier it spawns in. integer
chargeused Amount of charge consumed per use by this mod, if applicable. Usually a number but can also be a string such as "variable". string
powerloadsensitive Whether this mod is "power load-sensitive". Power load-sensitive mods can be enhanced by the Overloaded mod. yes/no
empsensitive Whether this mod is EMP-sensitive. yes/no
realitydistortion Whether this mod is Reality distortion-based. yes/no
value value. what this alters the base Commerce of the object by. float
desc description. string

Source code Copy/Paste. Delete all blank fields.

{{Mod
| title              =
| type               =
| id                 =
| rarity             =
| tinkerable         =
| canautotinker      = 
| tinkertier         =
| nativetier         =
| value              =
| difficulty         =
| complexity         =
| chargeused         =
| powerloadsensitive =
| empsensitive       =
| realitydistortion  =
| desc               =
| restriction        =
}}