View table: Mods

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Table structure:

  • Type - List of String, delimiter: , (allowed values: General · Pottery · Statue · Jeweled · Weapon · Thrown Weapon · Grenade · Missile Weapon · Magazine · Firearm · Beam Weapon · Melee Weapon · Blade · Short Blade · Long Blade · Axe · Cudgel · Armor · Body · Cloak · Helmet · Headwear · Mask · Eyewear · Shield · Boot · Glove · Gauntlet · Tread Accessory · Exoskeleton · Wings · Misc · Book · Curio · Electronics · Energy Cell · Charge Storage · Tech Wall)
  • MinTier - Integer
  • MaxTier - Integer
  • ModID - String
  • Value - Float
  • Rarity - String (allowed values: C · U · R · M)
  • Tinkerable - Boolean
  • TinkerTier - String
  • BitUsed - Integer
  • NativeTier - Integer
  • CanAutoTinker - Boolean
  • Description - Wikitext
  • DisplayName - Wikitext
  • PlainName - String
  • Restriction - String
  • TinkerTierNum - Integer
  • Difficulty - Integer
  • Complexity - Integer
  • PowerLoadSensitive - Boolean
  • EMPSensitive - Boolean
  • RealityDistortionBased - Boolean
  • ChargeUsed - String

This table has 65 rows altogether.

Recreate data.

Page Type MinTier MaxTier ModID Value Rarity Tinkerable TinkerTier BitUsed NativeTier CanAutoTinker Description DisplayName PlainName Restriction TinkerTierNum Difficulty Complexity PowerLoadSensitive EMPSensitive RealityDistortionBased ChargeUsed
Airfoil Grenade Thrown Weapon 0 99 ModAirfoil 1.1 C Yes Tinker I 1 Yes

Airfoil: This item can be thrown at +4 throwing range.

airfoil

airfoil no restrictions 1 1 1 No No No
Beamsplitter Beam Weapon 0 99 ModBeamsplitter 1.3 R Yes Tinker II 6 4 Yes

Fitted with beamsplitter: This weapon has a 3-way spread with each shot at -1 penetration.

with beamsplitter

with beamsplitter no restrictions 6 1 2 No No No
Co-processor Headwear 0 99 ModCoProcessor 1.3 R Yes Tinker II 6 4 No

Co-Processor: When powered, this item grants +(Tier * 0.25) Intelligence and provides (Tier * 2.5) units of compute power to the local lattice.

with co-processor

with co-processor no restrictions 6 2 1 Yes Yes No 1
Counterweighted Melee Weapon 1 99 ModCounterweighted 1.1 C Yes Tinker I 2 Yes

Counterweighted: Adds +1-3 to hit.

counterweighted

counterweighted no restrictions 2 1 1 No No No
Desecrated Statue 0 99 ModDesecrated 1.0 No No

Desecrated: This object has been desecrated by vandals.

desecrated

desecrated no restrictions No No No
Disguise Body Cloak Exoskeleton 1 99 ModDisguise 1.3 R No No

Disguise: This item makes its wearer appear to be a <creature name>.

and <creature> disguise

and disguise no restrictions 3 2 No No No
Displacer Melee Weapon Missile Weapon Thrown Weapon 0 99 ModDisplacer 1.5 R Yes Tinker II 6 6 No

Displacer: When powered, this weapon randomly teleports its target 1-4 tiles away on a successful hit.

displacer

displacer no restrictions 6 3 3 Yes Yes No 250
Drum-loaded Magazine 3 99 ModDrumLoaded 1.2 U Yes Tinker I 2 Yes

Drum-loaded: This weapon may hold 20% additional ammo.

drum-loaded

drum-loaded no restrictions 2 No No No
Electrified Melee Weapon 0 99 ModElectrified 1.2 U Yes Tinker I 2 No

Electrified: When powered, this weapon deals an additional (Tier - (Tier * 3 / 2)) electrical damage on hit.

electrified

electrified no restrictions 2 1 1 Yes Yes No 10
Electromagnetically-shielded General Electronics 0 99 ModHardened 1.3 R Yes Tinker II 5 4 No

Electromagnetic shielding: This item is immune to electromagnetic pulses.

with electromagnetic shielding

with electromagnetic shielding Has EMP-sensitive functionality that can be made EMP-insensitive 5 2 1 No No No
Engraved General Pottery 0 99 ModEngraved 2.0 C No No

Engraved: This item is engraved with a scene from the life of the ancient sultan (sultan).

engraved

engraved no restrictions No No No
Extradimensional General Pottery 0 99 ModExtradimensional 3.0 R3 No No

Extradimensional: This item has recently materialized, inheriting some properties from its home dimension.

extradimensional

extradimensional no restrictions 8 4 No No No
Feathered Glove Gauntlet Headwear Body Cloak Shield Boot Tread Accessory Exoskeleton Wings 0 99 ModFeathered 1.2 U Yes Tinker I 2 Yes

Feathered: This item grants the wearer +250 reputation with birds.

feathered

feathered no restrictions 2 No No No
Fitted with cleats Boot Exoskeleton 0 99 ModCleated 1.1 C Yes Tinker I 1 Yes

Fitted with cleats: +2-4 to saves vs. forced movement, knockdown, knockback, and being restrained.

fitted with cleats

fitted with cleats no restrictions 1 No No No
Fitted with filters Helmet Mask 0 99 ModFilters 1.2 U Yes Tinker I 2 No

Fitted with filters: This item protects against breathing in dangerous gases.

with filters

with filters Cannot be applied to items that already filter gas. 2 1 1 No No No
Fitted with suspensors General 0 99 ModSuspensor 1.3 R Yes Tinker III 7 No

Fitted with suspensors: When powered, this item is weightless.

fitted with suspensors

fitted with suspensors Must have positive weight 7 1 2 No Yes Yes 1
Flaming Melee Weapon 0 99 ModFlaming 1.2 U Yes Tinker I 2 No

Flaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit.

flaming

flaming no restrictions 2 1 1 Yes Yes No 10
Flexiweaved Body Cloak Exoskeleton 2 99 ModFlexiweaved 1.2 U Yes Tinker I 2 Yes

Flexiweaved: This item's DV penalty is reduced by Ceiling(Tier/2).

flexiweaved

flexiweaved Must have [[DV]] penalty 2 No No No
Freezing Melee Weapon 0 99 ModFreezing 1.2 U Yes Tinker I 2 No

Freezing: When powered, this weapon deals ((Tier * 0.8) - (Tier * 1.2)) cold damage on hit.

freezing

freezing no restrictions 2 1 1 Yes Yes No 10
Gearbox Misc Tech Wall 0 99 ModGearbox 1.2 R No 2 No

Gearbox: Has mechanical power transmission components installed.

with gearbox

with gearbox Furniture No No No
Gesticulating Glove Gauntlet Exoskeleton 3 99 ModGesticulating 1.3 R Yes Tinker I 3 Yes

Gesticulating: +2-6 Strength but disallows the use of the Floating Nearby equipment slot.

gesticulating

gesticulating Must not already be a Floating Nearby item. 3 No No No
Gigantic General 0 99 ModColossal 1.5 R2 No No

Gigantic: This item is much heavier than usual and can only be equipped by colossal creatures. [Additional details vary based on item]

gigantic

gigantic no restrictions 1 1 No No No
High Capacity Energy Cell Charge Storage 0 99 ModHighCapacity 1.2 U Yes Tinker I 1 Yes

High-capacity: This item has increased charge capacity.

high-capacity

high-capacity no restrictions 1 1 1 No No No
Illuminated Book 0 99 ModIlluminated 1.3 U No No

Illuminated: This book is adorned with decorative marginalia and illustrations. It's worth 30% more.

[illuminated]

[illuminated] no restrictions No No No
Jacked General Electronics 0 99 ModJacked 1.3 R Yes Tinker II 4 0 No

Jacked: When equipped by a robot, cyborg, or mutant with the ability to generate electricity or access to grid power, this item can draw power.

jacked

jacked Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location(i.e. Floating Nearby) or the throwing weapon slot 4 1 0 No No No
Jewel-encrusted General Jeweled 0 99 ModJewelEncrusted 5.0 R No Yes

Jewel-Encrusted: This item is much more valuable than usual and grants the wearer +100 reputation with water barons.

jewel-encrusted

jewel-encrusted no restrictions No No No
Lacquered General 0 99 ModLacquered 1.1 C Yes Tinker I 1 Yes

Lacquered: This item repels liquids and cannot rust.

lacquered

lacquered Must be [[metal]] 1 No No No
Lanterned Helmet Exoskeleton 0 99 ModLanterned 1.2 U Yes Tinker I 2 No

Lanterned: This item provides light.

lanterned

lanterned Must not already be a light source 2 1 No No No
Liquid-cooled Firearm 0 99 ModLiquidCooled 1.2 U Yes Tinker I 3 3 No

Liquid-cooled: This weapon's rate of fire is increased, but it requires pure water to function. When fired, there's a (15-Tier) % chance that 1 dram is consumed.

liquid-cooled

liquid-cooled Must have a rate of fire greater than 1 and consume 1 ammo per shot 3 2 2 No No No
Magnetized General 0 99 ModMagnetized 2.0 No No

Magnetized: This item floats around you.

magnetized

magnetized Must be [[metal]]; must weigh 100<b><span style="color:#155352;background:transparent;font-family:Source Code Pro;">#</span></b> or less; must not be [[gesticulating]]; must not have integrated power systems, such as from being [[jacked]]; must be able to be unequipped 1 1 No Yes No
Masterwork Melee Weapon Missile Weapon Thrown Weapon 0 99 ModMasterwork 1.2 U Yes Tinker I 1 Yes

Masterwork: This weapon is 5% more likely to score critical hits (standard chance is 5%).

masterwork

masterwork no restrictions 1 1 1 No No No
Metered Energy Cell 0 99 ModMetered 1.2 U Yes Tinker I 2 No

Metered: This item has a readout displaying its charge percentage.

metered

metered no restrictions 2 0 1 No No No
Morphogenetic Melee Weapon Missile Weapon Thrown Weapon 0 99 ModMorphogenetic 1.5 R Yes Tinker III 7 6 No

Morphogenetic: When powered and used to perform a successful, damaging hit, this weapon attempts to daze all other creatures of the same species as your target on the local map. Compute power on the local lattice increases the effectiveness of this effect.

morphogenetic

morphogenetic no restrictions 7 3 3 Yes Yes No
Nanon Beam Weapon 0 99 ModNanon 1.3 R Yes Tinker III 7 4 Yes

Nanon: (tier-based)% chance to dismember upon penetration.

nanon

nanon no restrictions 7 2 2 Yes Yes No
Nav Eyewear Exoskeleton 1 99 ModNav 1.5 R Yes Tinker I 3 No

Nav: When powered and booted up, this item enhances navigation.

nav

nav no restrictions 3 1 2 No Yes No 1
Nulling Melee Weapon Missile Weapon Thrown Weapon Shield Body Cloak Headwear Eyewear Glove Gauntlet Boot Tread Accessory Exoskeleton 0 99 ModNormalizing 1.3 R Yes Tinker II 6 5 No

Nulling: When powered, this item astrally burdens its wielder/target. Compute power on the local lattice increases the effectiveness of this effect.

nulling

nulling no restrictions 6 2 2 Yes No No variable
Overloaded General Electronics 0 99 ModOverloaded 1.3 R Yes Tinker II 5 0 No

Overloaded: This item has increased performance but consumes extra charge, generates heat when used, and has a chance to break relative to its charge draw.

overloaded

overloaded no restrictions 5 1 1 No Yes No
Padded Helmet 0 99 ModPadded 1.1 C Yes Tinker I 1 Yes

Padded: This item grants a 10% chance to prevent daze or stun effects, and it doubles the chance for the wearer to shake off daze and stun effects with the Shake It Off skill power.

padded

padded no restrictions 1 1 1 No No No
Painted General Pottery 0 99 ModPainted 2.0 C No No

Painted: This item is painted with a depiction of a historical event.

painted

painted no restrictions No No No
Phase-conjugate Grenade 0 99 ModPhaseConjugate 1.5 R Yes Tinker II 6 0 No

Phase-conjugate: This explosive shifts phase immediately before detonating.

phase-conjugate

phase-conjugate Must not be</br>[[phase-harmonic]] or a [[phase shift grenade mk I]] 6 2 2 No No No
Phase-harmonic General Missile Weapon Grenade 0 99 ModPhaseHarmonic 1.3 R Yes Tinker II 6 6 No

Phase-Harmonic: This weapon can affect both in-phase and out-of-phase objects.

phase-harmonic

phase-harmonic Must not already fire omniphase projectiles or be [[phase-conjugate]] 6 2 2 No No No 100
Piping Misc Tech Wall 0 99 ModPiping 2.0 R No 2 No

Piping: Has hydraulic pipes installed.

with piping

with piping Furniture No No No
Polarized Eyewear 1 99 ModPolarized 1.1 C Yes Tinker I 2 Yes

Polarized: The item offers protection against visual flash effects.

polarized

polarized no restrictions 2 No No No
Psionic Melee Weapon 0 99 ModPsionic 1.0 No No

Psionic: This weapon uses the wielder's Ego modifier for penetration bonus instead of Strength mod and attacks MA instead of AV. It will dissipate from the corporeal realm after some use.

psionic

psionic no restrictions 1 No No No
Radio-powered Energy Cell 0 99 ModRadioPowered 1.3 R Yes Tinker II 4 No

Radio-powered: This item can be recharged via broadcast power.

This object has a broadcast power receiver that can pick up electrical charge either from satellites if not too far underground or from a nearby broadcast power transmitter.

radio-powered

radio-powered no restrictions 4 5 3 No No No
Recycling Body Exoskeleton 2 99 ModRecycling 1.3 R Yes Tinker I 3 No

Recycling: This item collects, purifies, and stores up to 8 drams of the wearer's wastewater.

recycling

recycling no restrictions 3 3 1 No No No
Refractive Glove Gauntlet Headwear Body Cloak Shield Boot Tread Accessory Exoskeleton 0 99 ModRefractive 1.3 R Yes Tinker II 5 4 Yes

Refractive: This item has a chance to refract light-based attacks.

refractive

refractive Must not already refract light 5 1 1 No No No
Reinforced Body Exoskeleton Wings 0 99 ModReinforced 1.2 U Yes Tinker I 2 Yes

Reinforced: +1 AV

reinforced

reinforced no restrictions 2 1 1 No No No
Scaled Glove Gauntlet Headwear Cloak Body Shield Boot Tread Accessory Exoskeleton Wings 0 99 ModScaled 1.2 U Yes Tinker I 2 Yes

Scaled: This item grants the wearer +250 reputation with unshelled reptiles.

scaled

scaled no restrictions 2 No No No
Scoped Firearm 2 99 ModScoped 1.1 C Yes Tinker I 1 Yes

Scoped: This weapon has increased accuracy.

scoped

scoped no restrictions 1 1 1 No No No
Serene visage Headwear 0 99 ModSerene 1.2 R Yes Tinker I 3 No

Serene visage: +1 Willpower and reduces the cooldown of Meditate by 40 rounds

serene visage

serene visage no restrictions 3 1 1 No No No
Serrated Long Blade Axe 0 99 ModRazored 1.3 R Yes Tinker I 3 Yes

Serrated: This weapon has a 3% chance to dismember opponents.

serrated

serrated no restrictions 3 No No No
Sharp Short Blade Long Blade Axe 0 99 ModSharp 1.1 C Yes Tinker I 1 Yes

Sharp: +1 penetration

sharp

sharp no restrictions 1 No No No
Six-fingered Glove Gauntlet 3 99 ModSixFingered 1.3 R Yes Tinker I 3 Yes

Six-Fingered: +1 Agility

six-fingered

six-fingered no restrictions 3 2 1 No No No
Slender General 0 99 ModLight 1.1 C Yes Tinker I 1 Yes

Slender: This item weighs less than normal.

slender

slender no restrictions 1 No No No
Snail-encrusted Glove Gauntlet Headwear Body Cloak Shield Boot Tread Accessory Exoskeleton 0 99 ModSnailEncrusted 1.2 R No Yes

Snail-Encrusted: This item is crawling with tiny snails and grants the wearer +250 reputation with mollusks.

snail-encrusted

snail-encrusted no restrictions 1 1 No No No
Spiked Gauntlet Shield 0 99 ModSpiked 1.3 R Yes Tinker I 3 Yes

<on shields>

Spiked: This item adds bonus damage to Shield Slam equal to your Strength modifier and causes your target to bleed.

<on gauntlets> Spiked: Unarmed attacks performed while this item is equipped cause bleeding.

spiked

spiked no restrictions 3 1 1 No No No
Spring-loaded Boot Exoskeleton 0 99 ModSpringLoaded 1.2 U Yes Tinker I 2 Yes

Spring-loaded: +5-10 movespeed

spring-loaded

spring-loaded no restrictions 2 1 1 No No No
Sturdy General 0 99 ModSturdy 1.1 C Yes Tinker I 1 Yes

Sturdy: This item cannot break or crack, though it can still be destroyed.

sturdy

sturdy no restrictions 1 No No No
Terrifying visage Headwear 0 99 ModHorrifying 1.3 R Yes Tinker I 3 No

Terrifying visage: This item reduces the cooldowns of Berate, Intimidate, and Menacing Stare by 10 rounds.

terrifying visage

terrifying visage no restrictions 3 1 1 No No No
Two-faced Helmet 0 99 ModTwoFaced 1.3 R Yes Tinker I 3 No

Two-faced: This item grants an additional face slot.

two-faced

two-faced no restrictions 3 1 2 No No No
Visored Helmet Exoskeleton 2 99 ModVisored 1.1 C Yes Tinker I 1 Yes

Visored: +1 DV

visored

visored no restrictions 1 1 1 No No No
Willowy General 0 99 ModFeatherweight 1.3 R Yes Tinker I 2 Yes

Willowy: This item weighs much less than normal.

willowy

willowy no restrictions 2 No No No
Wired Tech Wall 99 99 ModWired 1.5 C No No

Wired: Has electrical wiring.

Contains wiring enabling it to function as part of a power grid, conducting electrical charge between locations.

wired

wired no restrictions 1 No No No
Wooly Glove Gauntlet Headwear Body Cloak Boot Exoskeleton Wings 0 99 ModWooly 1.2 U Yes Tinker I 2 Yes

Wooly: This item grants resistance to heat and cold.

wooly

wooly no restrictions 2 1 1 No No No