View table: Mods
Table structure:
- Type - List of String, delimiter: , (allowed values: General · Pottery · Statue · Jeweled · Weapon · Thrown Weapon · Grenade · Missile Weapon · Magazine · Firearm · Beam Weapon · Melee Weapon · Blade · Short Blade · Long Blade · Axe · Cudgel · Armor · Body · Cloak · Helmet · Headwear · Mask · Eyewear · Shield · Boot · Glove · Gauntlet · Tread Accessory · Exoskeleton · Wings · Misc · Book · Curio · Electronics · Energy Cell · Charge Storage · Tech Wall)
- MinTier - Integer
- MaxTier - Integer
- ModID - String
- Value - Float
- Rarity - String (allowed values: C · U · R · M)
- Tinkerable - Boolean
- TinkerTier - String
- BitUsed - Integer
- NativeTier - Integer
- CanAutoTinker - Boolean
- Description - Wikitext
- DisplayName - Wikitext
- PlainName - String
- Restriction - String
- TinkerTierNum - Integer
- Difficulty - Integer
- Complexity - Integer
- PowerLoadSensitive - Boolean
- EMPSensitive - Boolean
- RealityDistortionBased - Boolean
- ChargeUsed - String
This table has 65 rows altogether.
Page | Type | MinTier | MaxTier | ModID | Value | Rarity | Tinkerable | TinkerTier | BitUsed | NativeTier | CanAutoTinker | Description | DisplayName | PlainName | Restriction | TinkerTierNum | Difficulty | Complexity | PowerLoadSensitive | EMPSensitive | RealityDistortionBased | ChargeUsed |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Airfoil | Grenade • Thrown Weapon | 0 | 99 | ModAirfoil | 1.1 | C | Yes | Tinker I | 1 | Yes | Airfoil: This item can be thrown at +4 throwing range. |
airfoil |
airfoil | no restrictions | 1 | 1 | 1 | No | No | No | ||
Beamsplitter | Beam Weapon | 0 | 99 | ModBeamsplitter | 1.3 | R | Yes | Tinker II | 6 | 4 | Yes | Fitted with beamsplitter: This weapon has a 3-way spread with each shot at -1 penetration. |
with beamsplitter |
with beamsplitter | no restrictions | 6 | 1 | 2 | No | No | No | |
Co-processor | Headwear | 0 | 99 | ModCoProcessor | 1.3 | R | Yes | Tinker II | 6 | 4 | No | Co-Processor: When powered, this item grants +(Tier * 0.25) Intelligence and provides (Tier * 2.5) units of compute power to the local lattice. |
with co-processor |
with co-processor | no restrictions | 6 | 2 | 1 | Yes | Yes | No | 1 |
Counterweighted | Melee Weapon | 1 | 99 | ModCounterweighted | 1.1 | C | Yes | Tinker I | 2 | Yes | Counterweighted: Adds +1-3 to hit. |
counterweighted |
counterweighted | no restrictions | 2 | 1 | 1 | No | No | No | ||
Desecrated | Statue | 0 | 99 | ModDesecrated | 1.0 | No | No | Desecrated: This object has been desecrated by vandals. |
desecrated |
desecrated | no restrictions | No | No | No | ||||||||
Disguise | Body • Cloak • Exoskeleton | 1 | 99 | ModDisguise | 1.3 | R | No | No | Disguise: This item makes its wearer appear to be a <creature name>. |
and <creature> disguise |
and disguise | no restrictions | 3 | 2 | No | No | No | |||||
Displacer | Melee Weapon • Missile Weapon • Thrown Weapon | 0 | 99 | ModDisplacer | 1.5 | R | Yes | Tinker II | 6 | 6 | No | Displacer: When powered, this weapon randomly teleports its target 1-4 tiles away on a successful hit. |
displacer |
displacer | no restrictions | 6 | 3 | 3 | Yes | Yes | No | 250 |
Drum-loaded | Magazine | 3 | 99 | ModDrumLoaded | 1.2 | U | Yes | Tinker I | 2 | Yes | Drum-loaded: This weapon may hold 20% additional ammo. |
drum-loaded |
drum-loaded | no restrictions | 2 | No | No | No | ||||
Electrified | Melee Weapon | 0 | 99 | ModElectrified | 1.2 | U | Yes | Tinker I | 2 | No | Electrified: When powered, this weapon deals an additional (Tier - (Tier * 3 / 2)) electrical damage on hit. |
electrified |
electrified | no restrictions | 2 | 1 | 1 | Yes | Yes | No | 10 | |
Electromagnetically-shielded | General • Electronics | 0 | 99 | ModHardened | 1.3 | R | Yes | Tinker II | 5 | 4 | No | Electromagnetic shielding: This item is immune to electromagnetic pulses. |
with electromagnetic shielding |
with electromagnetic shielding | Has EMP-sensitive functionality that can be made EMP-insensitive | 5 | 2 | 1 | No | No | No | |
Engraved | General • Pottery | 0 | 99 | ModEngraved | 2.0 | C | No | No | Engraved: This item is engraved with a scene from the life of the ancient sultan (sultan). |
engraved |
engraved | no restrictions | No | No | No | |||||||
Extradimensional | General • Pottery | 0 | 99 | ModExtradimensional | 3.0 | R3 | No | No | Extradimensional: This item has recently materialized, inheriting some properties from its home dimension. |
extradimensional |
extradimensional | no restrictions | 8 | 4 | No | No | No | |||||
Feathered | Glove • Gauntlet • Headwear • Body • Cloak • Shield • Boot • Tread Accessory • Exoskeleton • Wings | 0 | 99 | ModFeathered | 1.2 | U | Yes | Tinker I | 2 | Yes | Feathered: This item grants the wearer +250 reputation with birds. |
feathered |
feathered | no restrictions | 2 | No | No | No | ||||
Fitted with cleats | Boot • Exoskeleton | 0 | 99 | ModCleated | 1.1 | C | Yes | Tinker I | 1 | Yes | Fitted with cleats: +2-4 to saves vs. forced movement, knockdown, knockback, and being restrained. |
fitted with cleats |
fitted with cleats | no restrictions | 1 | No | No | No | ||||
Fitted with filters | Helmet • Mask | 0 | 99 | ModFilters | 1.2 | U | Yes | Tinker I | 2 | No | Fitted with filters: This item protects against breathing in dangerous gases. |
with filters |
with filters | Cannot be applied to items that already filter gas. | 2 | 1 | 1 | No | No | No | ||
Fitted with suspensors | General | 0 | 99 | ModSuspensor | 1.3 | R | Yes | Tinker III | 7 | No | Fitted with suspensors: When powered, this item is weightless. |
fitted with suspensors |
fitted with suspensors | Must have positive weight | 7 | 1 | 2 | No | Yes | Yes | 1 | |
Flaming | Melee Weapon | 0 | 99 | ModFlaming | 1.2 | U | Yes | Tinker I | 2 | No | Flaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit. |
flaming |
flaming | no restrictions | 2 | 1 | 1 | Yes | Yes | No | 10 | |
Flexiweaved | Body • Cloak • Exoskeleton | 2 | 99 | ModFlexiweaved | 1.2 | U | Yes | Tinker I | 2 | Yes | Flexiweaved: This item's DV penalty is reduced by Ceiling(Tier/2). |
flexiweaved |
flexiweaved | Must have [[DV]] penalty | 2 | No | No | No | ||||
Freezing | Melee Weapon | 0 | 99 | ModFreezing | 1.2 | U | Yes | Tinker I | 2 | No | Freezing: When powered, this weapon deals ((Tier * 0.8) - (Tier * 1.2)) cold damage on hit. |
freezing |
freezing | no restrictions | 2 | 1 | 1 | Yes | Yes | No | 10 | |
Gearbox | Misc • Tech Wall | 0 | 99 | ModGearbox | 1.2 | R | No | 2 | No | Gearbox: Has mechanical power transmission components installed. |
with gearbox |
with gearbox | Furniture | No | No | No | ||||||
Gesticulating | Glove • Gauntlet • Exoskeleton | 3 | 99 | ModGesticulating | 1.3 | R | Yes | Tinker I | 3 | Yes | Gesticulating: +2-6 Strength but disallows the use of the Floating Nearby equipment slot. |
gesticulating |
gesticulating | Must not already be a Floating Nearby item. | 3 | No | No | No | ||||
Gigantic | General | 0 | 99 | ModColossal | 1.5 | R2 | No | No | Gigantic: This item is much heavier than usual and can only be equipped by colossal creatures. [Additional details vary based on item] |
gigantic |
gigantic | no restrictions | 1 | 1 | No | No | No | |||||
High Capacity | Energy Cell • Charge Storage | 0 | 99 | ModHighCapacity | 1.2 | U | Yes | Tinker I | 1 | Yes | High-capacity: This item has increased charge capacity. |
high-capacity |
high-capacity | no restrictions | 1 | 1 | 1 | No | No | No | ||
Illuminated | Book | 0 | 99 | ModIlluminated | 1.3 | U | No | No | Illuminated: This book is adorned with decorative marginalia and illustrations. It's worth 30% more. |
[illuminated] |
[illuminated] | no restrictions | No | No | No | |||||||
Jacked | General • Electronics | 0 | 99 | ModJacked | 1.3 | R | Yes | Tinker II | 4 | 0 | No | Jacked: When equipped by a robot, cyborg, or mutant with the ability to generate electricity or access to grid power, this item can draw power. |
jacked |
jacked | Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location(i.e. Floating Nearby) or the throwing weapon slot | 4 | 1 | 0 | No | No | No | |
Jewel-encrusted | General • Jeweled | 0 | 99 | ModJewelEncrusted | 5.0 | R | No | Yes | Jewel-Encrusted: This item is much more valuable than usual and grants the wearer +100 reputation with water barons. |
jewel-encrusted |
jewel-encrusted | no restrictions | No | No | No | |||||||
Lacquered | General | 0 | 99 | ModLacquered | 1.1 | C | Yes | Tinker I | 1 | Yes | Lacquered: This item repels liquids and cannot rust. |
lacquered |
lacquered | Must be [[metal]] | 1 | No | No | No | ||||
Lanterned | Helmet • Exoskeleton | 0 | 99 | ModLanterned | 1.2 | U | Yes | Tinker I | 2 | No | Lanterned: This item provides light. |
lanterned |
lanterned | Must not already be a light source | 2 | 1 | No | No | No | |||
Liquid-cooled | Firearm | 0 | 99 | ModLiquidCooled | 1.2 | U | Yes | Tinker I | 3 | 3 | No | Liquid-cooled: This weapon's rate of fire is increased, but it requires pure water to function. When fired, there's a (15-Tier) % chance that 1 dram is consumed. |
liquid-cooled |
liquid-cooled | Must have a rate of fire greater than 1 and consume 1 ammo per shot | 3 | 2 | 2 | No | No | No | |
Magnetized | General | 0 | 99 | ModMagnetized | 2.0 | No | No | Magnetized: This item floats around you. |
magnetized |
magnetized | Must be [[metal]]; must weigh 100<b><span style="color:#155352;background:transparent;font-family:Source Code Pro;">#</span></b> or less; must not be [[gesticulating]]; must not have integrated power systems, such as from being [[jacked]]; must be able to be unequipped | 1 | 1 | No | Yes | No | ||||||
Masterwork | Melee Weapon • Missile Weapon • Thrown Weapon | 0 | 99 | ModMasterwork | 1.2 | U | Yes | Tinker I | 1 | Yes | Masterwork: This weapon is 5% more likely to score critical hits (standard chance is 5%). |
masterwork |
masterwork | no restrictions | 1 | 1 | 1 | No | No | No | ||
Metered | Energy Cell | 0 | 99 | ModMetered | 1.2 | U | Yes | Tinker I | 2 | No | Metered: This item has a readout displaying its charge percentage. |
metered |
metered | no restrictions | 2 | 0 | 1 | No | No | No | ||
Morphogenetic | Melee Weapon • Missile Weapon • Thrown Weapon | 0 | 99 | ModMorphogenetic | 1.5 | R | Yes | Tinker III | 7 | 6 | No | Morphogenetic: When powered and used to perform a successful, damaging hit, this weapon attempts to daze all other creatures of the same species as your target on the local map. Compute power on the local lattice increases the effectiveness of this effect. |
morphogenetic |
morphogenetic | no restrictions | 7 | 3 | 3 | Yes | Yes | No | |
Nanon | Beam Weapon | 0 | 99 | ModNanon | 1.3 | R | Yes | Tinker III | 7 | 4 | Yes | Nanon: (tier-based)% chance to dismember upon penetration. |
nanon |
nanon | no restrictions | 7 | 2 | 2 | Yes | Yes | No | |
Nav | Eyewear • Exoskeleton | 1 | 99 | ModNav | 1.5 | R | Yes | Tinker I | 3 | No | Nav: When powered and booted up, this item enhances navigation. |
nav |
nav | no restrictions | 3 | 1 | 2 | No | Yes | No | 1 | |
Nulling | Melee Weapon • Missile Weapon • Thrown Weapon • Shield • Body • Cloak • Headwear • Eyewear • Glove • Gauntlet • Boot • Tread Accessory • Exoskeleton | 0 | 99 | ModNormalizing | 1.3 | R | Yes | Tinker II | 6 | 5 | No | Nulling: When powered, this item astrally burdens its wielder/target. Compute power on the local lattice increases the effectiveness of this effect. |
nulling |
nulling | no restrictions | 6 | 2 | 2 | Yes | No | No | variable |
Overloaded | General • Electronics | 0 | 99 | ModOverloaded | 1.3 | R | Yes | Tinker II | 5 | 0 | No | Overloaded: This item has increased performance but consumes extra charge, generates heat when used, and has a chance to break relative to its charge draw. |
overloaded |
overloaded | no restrictions | 5 | 1 | 1 | No | Yes | No | |
Padded | Helmet | 0 | 99 | ModPadded | 1.1 | C | Yes | Tinker I | 1 | Yes | Padded: This item grants a 10% chance to prevent daze or stun effects, and it doubles the chance for the wearer to shake off daze and stun effects with the Shake It Off skill power. |
padded |
padded | no restrictions | 1 | 1 | 1 | No | No | No | ||
Painted | General • Pottery | 0 | 99 | ModPainted | 2.0 | C | No | No | Painted: This item is painted with a depiction of a historical event. |
painted |
painted | no restrictions | No | No | No | |||||||
Phase-conjugate | Grenade | 0 | 99 | ModPhaseConjugate | 1.5 | R | Yes | Tinker II | 6 | 0 | No | Phase-conjugate: This explosive shifts phase immediately before detonating. |
phase-conjugate |
phase-conjugate | Must not be</br>[[phase-harmonic]] or a [[phase shift grenade mk I]] | 6 | 2 | 2 | No | No | No | |
Phase-harmonic | General • Missile Weapon • Grenade | 0 | 99 | ModPhaseHarmonic | 1.3 | R | Yes | Tinker II | 6 | 6 | No | Phase-Harmonic: This weapon can affect both in-phase and out-of-phase objects. |
phase-harmonic |
phase-harmonic | Must not already fire omniphase projectiles or be [[phase-conjugate]] | 6 | 2 | 2 | No | No | No | 100 |
Piping | Misc • Tech Wall | 0 | 99 | ModPiping | 2.0 | R | No | 2 | No | Piping: Has hydraulic pipes installed. |
with piping |
with piping | Furniture | No | No | No | ||||||
Polarized | Eyewear | 1 | 99 | ModPolarized | 1.1 | C | Yes | Tinker I | 2 | Yes | Polarized: The item offers protection against visual flash effects. |
polarized |
polarized | no restrictions | 2 | No | No | No | ||||
Psionic | Melee Weapon | 0 | 99 | ModPsionic | 1.0 | No | No | Psionic: This weapon uses the wielder's Ego modifier for penetration bonus instead of Strength mod and attacks MA instead of AV. It will dissipate from the corporeal realm after some use. |
psionic |
psionic | no restrictions | 1 | No | No | No | |||||||
Radio-powered | Energy Cell | 0 | 99 | ModRadioPowered | 1.3 | R | Yes | Tinker II | 4 | No | Radio-powered: This item can be recharged via broadcast power. This object has a broadcast power receiver that can pick up electrical charge either from satellites if not too far underground or from a nearby broadcast power transmitter. |
radio-powered |
radio-powered | no restrictions | 4 | 5 | 3 | No | No | No | ||
Recycling | Body • Exoskeleton | 2 | 99 | ModRecycling | 1.3 | R | Yes | Tinker I | 3 | No | Recycling: This item collects, purifies, and stores up to 8 drams of the wearer's wastewater. |
recycling |
recycling | no restrictions | 3 | 3 | 1 | No | No | No | ||
Refractive | Glove • Gauntlet • Headwear • Body • Cloak • Shield • Boot • Tread Accessory • Exoskeleton | 0 | 99 | ModRefractive | 1.3 | R | Yes | Tinker II | 5 | 4 | Yes | Refractive: This item has a chance to refract light-based attacks. |
refractive |
refractive | Must not already refract light | 5 | 1 | 1 | No | No | No | |
Reinforced | Body • Exoskeleton • Wings | 0 | 99 | ModReinforced | 1.2 | U | Yes | Tinker I | 2 | Yes | Reinforced: +1 AV |
reinforced |
reinforced | no restrictions | 2 | 1 | 1 | No | No | No | ||
Scaled | Glove • Gauntlet • Headwear • Cloak • Body • Shield • Boot • Tread Accessory • Exoskeleton • Wings | 0 | 99 | ModScaled | 1.2 | U | Yes | Tinker I | 2 | Yes | Scaled: This item grants the wearer +250 reputation with unshelled reptiles. |
scaled |
scaled | no restrictions | 2 | No | No | No | ||||
Scoped | Firearm | 2 | 99 | ModScoped | 1.1 | C | Yes | Tinker I | 1 | Yes | Scoped: This weapon has increased accuracy. |
scoped |
scoped | no restrictions | 1 | 1 | 1 | No | No | No | ||
Serene visage | Headwear | 0 | 99 | ModSerene | 1.2 | R | Yes | Tinker I | 3 | No | Serene visage: +1 Willpower and reduces the cooldown of Meditate by 40 rounds |
serene visage |
serene visage | no restrictions | 3 | 1 | 1 | No | No | No | ||
Serrated | Long Blade • Axe | 0 | 99 | ModRazored | 1.3 | R | Yes | Tinker I | 3 | Yes | Serrated: This weapon has a 3% chance to dismember opponents. |
serrated |
serrated | no restrictions | 3 | No | No | No | ||||
Sharp | Short Blade • Long Blade • Axe | 0 | 99 | ModSharp | 1.1 | C | Yes | Tinker I | 1 | Yes | Sharp: +1 penetration |
sharp |
sharp | no restrictions | 1 | No | No | No | ||||
Six-fingered | Glove • Gauntlet | 3 | 99 | ModSixFingered | 1.3 | R | Yes | Tinker I | 3 | Yes | Six-Fingered: +1 Agility |
six-fingered |
six-fingered | no restrictions | 3 | 2 | 1 | No | No | No | ||
Slender | General | 0 | 99 | ModLight | 1.1 | C | Yes | Tinker I | 1 | Yes | Slender: This item weighs less than normal. |
slender |
slender | no restrictions | 1 | No | No | No | ||||
Snail-encrusted | Glove • Gauntlet • Headwear • Body • Cloak • Shield • Boot • Tread Accessory • Exoskeleton | 0 | 99 | ModSnailEncrusted | 1.2 | R | No | Yes | Snail-Encrusted: This item is crawling with tiny snails and grants the wearer +250 reputation with mollusks. |
snail-encrusted |
snail-encrusted | no restrictions | 1 | 1 | No | No | No | |||||
Spiked | Gauntlet • Shield | 0 | 99 | ModSpiked | 1.3 | R | Yes | Tinker I | 3 | Yes | <on shields> Spiked: This item adds bonus damage to Shield Slam equal to your Strength modifier and causes your target to bleed. <on gauntlets> Spiked: Unarmed attacks performed while this item is equipped cause bleeding. |
spiked |
spiked | no restrictions | 3 | 1 | 1 | No | No | No | ||
Spring-loaded | Boot • Exoskeleton | 0 | 99 | ModSpringLoaded | 1.2 | U | Yes | Tinker I | 2 | Yes | Spring-loaded: +5-10 movespeed |
spring-loaded |
spring-loaded | no restrictions | 2 | 1 | 1 | No | No | No | ||
Sturdy | General | 0 | 99 | ModSturdy | 1.1 | C | Yes | Tinker I | 1 | Yes | Sturdy: This item cannot break or crack, though it can still be destroyed. |
sturdy |
sturdy | no restrictions | 1 | No | No | No | ||||
Terrifying visage | Headwear | 0 | 99 | ModHorrifying | 1.3 | R | Yes | Tinker I | 3 | No | Terrifying visage: This item reduces the cooldowns of Berate, Intimidate, and Menacing Stare by 10 rounds. |
terrifying visage |
terrifying visage | no restrictions | 3 | 1 | 1 | No | No | No | ||
Two-faced | Helmet | 0 | 99 | ModTwoFaced | 1.3 | R | Yes | Tinker I | 3 | No | Two-faced: This item grants an additional face slot. |
two-faced |
two-faced | no restrictions | 3 | 1 | 2 | No | No | No | ||
Visored | Helmet • Exoskeleton | 2 | 99 | ModVisored | 1.1 | C | Yes | Tinker I | 1 | Yes | Visored: +1 DV |
visored |
visored | no restrictions | 1 | 1 | 1 | No | No | No | ||
Willowy | General | 0 | 99 | ModFeatherweight | 1.3 | R | Yes | Tinker I | 2 | Yes | Willowy: This item weighs much less than normal. |
willowy |
willowy | no restrictions | 2 | No | No | No | ||||
Wired | Tech Wall | 99 | 99 | ModWired | 1.5 | C | No | No | Wired: Has electrical wiring. Contains wiring enabling it to function as part of a power grid, conducting electrical charge between locations. |
wired |
wired | no restrictions | 1 | No | No | No | ||||||
Wooly | Glove • Gauntlet • Headwear • Body • Cloak • Boot • Exoskeleton • Wings | 0 | 99 | ModWooly | 1.2 | U | Yes | Tinker I | 2 | Yes | Wooly: This item grants resistance to heat and cold. |
wooly |
wooly | no restrictions | 2 | 1 | 1 | No | No | No |