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== Tier == | == Tier == | ||
In general, a tier represents the minimum level or a strength indicator of something. The tiers range from 1 to 8. Each tier is about 5 levels. Tier 1 is levels 1-4, tier 1 is 5-9, etc. This is for creatures, items, and terrain. | In general, a tier represents the minimum level or a strength indicator of something. The tiers range from 1 to 8. Each tier is about 5 levels. Tier 1 is levels 1-4, tier 1 is 5-9, etc. This is for creatures, items, and terrain. | ||
The following articles provide more detail about tier within specific contexts: | |||
* [[Zone tier]] - the tier of particular zones (or "screens") | |||
* [[Experience|XP tier]] - the tier of the player and other creatures for purposes of calculating experience gain. | |||
Tier as such is fundamentally game-mechanical, primarily representing a design evaluation of roughly where something should be encountered in terms of player progression and/or exposure to danger. | Tier as such is fundamentally game-mechanical, primarily representing a design evaluation of roughly where something should be encountered in terms of player progression and/or exposure to danger. |