Thrown weapon combat: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 8: Line 8:
= Overview =
= Overview =
The following stats are relevant for thrown weapon combat:{{Code Reference|namespace=XRL.World|class=GameObject|method=PerformThrow|name=PerformThrow}}
The following stats are relevant for thrown weapon combat:{{Code Reference|namespace=XRL.World|class=GameObject|method=PerformThrow|name=PerformThrow}}
* [[Strength]]: Strength bonus affects the maximum throwing range.
* [[Strength]]: Strength bonus affects the maximum throwing range, as well as the throwing penetration.
* [[Agility]]: Affects aim variance (angular accuracy) of thrown weapons.
* [[Agility]]: Affects aim variance (angular accuracy) of thrown weapons.


Line 59: Line 59:
=== Penetration ===
=== Penetration ===
{{main|PV}}
{{main|PV}}
Dedicated thrown weapons show a penetration value in their displayname (such as the {{favilink|large boulder|possessive}} '''{{PV}}16'''). This value is the weapon's maximum possible penetration, or '''''throwing penetration cap'''''. However, the actual throwing penetration of the weapon will depend upon the thrower's strength. For the purposes of in-game display, penetration will always equal 5 at minimum, and will be increased by the thrower's [[Attributes#Attribute_Modifiers|Strength modifier]] up to, but not exceeding, the weapon's throwing penetration cap.<ref name="PerformThrow" />
Dedicated thrown weapons show a penetration value in their displayname (such as the {{favilink|large boulder|possessive}} '''{{PV}}16'''). This value is the weapon's maximum possible penetration, or '''''throwing penetration cap'''''. However, the actual throwing penetration of the weapon will depend upon the thrower's strength. From the perspective of how penetration is displayed in game, thrown weapon penetration will always equal 5 at minimum, and will be increased by the thrower's [[Attributes#Attribute_Modifiers|Strength modifier]] up to, but not exceeding, the weapon's throwing penetration cap.<ref name="PerformThrow" />


Any object that is not a dedicated thrown weapon will have the equivalent of a '''{{PV}}6''' throwing penetration cap. For example, if you throw {{favilink|fish jerky}} at your target, it has a default throwing penetration of 5 and can be increased to 6 if you have a Strength modifier of +1 or greater.<ref name="PerformThrow" />
Any object that is not a dedicated thrown weapon will have the equivalent of a '''{{PV}}6''' throwing penetration cap. For example, if you throw {{favilink|fish jerky}} at your target, it has a default throwing penetration of 5 and can be increased to 6 if you have a Strength modifier of +1 or greater.<ref name="PerformThrow" />