Thrown weapon combat: Difference between revisions

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* The thrower has the '''parabolic muscular subroutine''' installed, or the '''Deft Throwing''' skill.
* The thrower has the '''parabolic muscular subroutine''' installed, or the '''Deft Throwing''' skill.


Otherwise, the throw distance will be adjusted by {{dice tooltip|1d3-2}} cells. This means that, there is a 33% chance for the thrown object to stop one tile short of the target. For this reason, for players without the '''parabolic muscular subroutine''' or '''Deft Throwing''', it is preferable to aim one cell ''beyond'' the target to improve the chance of hitting it. NPCs will not be smart enough to overcome this limitation.
Otherwise, the throw distance will be adjusted by {{dice tooltip|1d3-2}} cells. This means that, there is a 1 in 3 chance for the thrown object to stop one tile short of the target. For this reason, for players without the '''parabolic muscular subroutine''' or '''Deft Throwing''', it is preferable to aim one cell ''beyond'' the target to improve the chance of hitting it. NPCs will not be smart enough to overcome this limitation.


=== Angular Variance ===
=== Angular Variance ===