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{{As Of Patch|2.0.201. | {{As Of Patch|2.0.201.48}} | ||
{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
Line 7: | Line 7: | ||
| id = TimeDilation | | id = TimeDilation | ||
| code = dz | | code = dz | ||
| desc = You distort time around your person in order to slow down your enemies. | | desc = You distort time around your person in order to slow down your enemies. | ||
Creatures within 9 tiles are slowed according to how close they are to you.\nDuration: 15 rounds\nCooldown: 150 rounds\nDistance 1: creatures receive a &C(level based)&y Quickness penalty\nDistance 4: creatures receive a &C(level based)&y Quickness penalty\nDistance 7: creatures receive a &C(level based)&y Quickness penalty | |||
| realitydistort =yes | | realitydistort =yes | ||
}} | }} | ||
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to distort time within a small radius, slowing other creatures caught within. | |||
This mutation grants the "Time Dilation" activated ability, which when used, will cause any creature within 9 tiles of the player to receive a [[Quickness]] penalty determined by their proximity to the player and the player's mutation level. This 9 tile radius is effective in a square area centered on the player, translating to a full effect area of 19 x 19 tiles. | |||
Time | Time Dilation's Quickness penalty is calculated as a percentage of the target's base Quickness score. A creature's effective quickness cannot be reduced below zero.{{Code Reference|namespace=XRL.World|class=Statistic}} Time Dilation will always apply at least a 1-point quickness penalty.{{Code Reference|namespace=XRL.World.Effects|class=TimeDilated}} | ||
== Formula == | |||
The following formula is used to determine Quickness penalty based on proximity to the player and mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=TimeDilation}} | |||
{|class="wikitable" | |||
!Quickness Penalty | |||
| {{simple formula | (9 - Distance)^2 * (0.0005 * Level + 0.0085) * 100 }} | |||
|} | |||
== Advancement Table == | |||
{| class="wikitable" | {| class="wikitable" | ||
| rowspan="2" style="border-top:1px solid transparent;border-left:1px solid transparent;" | | | rowspan="2" style="border-top:1px solid transparent;border-left:1px solid transparent;" | | ||
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| 6.4% | | 6.4% | ||
|} | |} | ||
== Advantages & Disadvantages == | |||
=== | {{Opinion}} | ||
=== Advantages === | |||
* Allows the player to reduce their enemies Quickness score, causing them to take much longer to perform any action | |||
* Quickness penalty increases dramatically the closer the player is to their target | |||
* Affects every creature within range at once | |||
=== Disadvantages === | |||
* High cost at character creation | |||
* Short duration | |||
* Long cooldown | |||
== References == | == References == | ||
<references /> | <references /> | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |