Time Dilation: Difference between revisions

763 bytes added ,  17:26, 2 November 2020
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{{As Of Patch|2.0.201.44}}
{{As Of Patch|2.0.201.48}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
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| id = TimeDilation
| id = TimeDilation
| code = dz
| code = dz
| desc = You distort time around your person in order to slow down your enemies.\n\nCreatures within 9 tiles are slowed according to how close they are to you.\nCooldown: 125 rounds\nDuration: 15 rounds\nDistance 1: creatures receive a (64 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty\nDistance 4: creatures receive a (25 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty\nDistance 7: creatures receive a (4 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty\n
| desc = You distort time around your person in order to slow down your enemies.
 
Creatures within 9 tiles are slowed according to how close they are to you.\nDuration: 15 rounds\nCooldown: 150 rounds\nDistance 1: creatures receive a &C(level based)&y Quickness penalty\nDistance 4: creatures receive a &C(level based)&y Quickness penalty\nDistance 7: creatures receive a &C(level based)&y Quickness penalty
| realitydistort =yes
| realitydistort =yes
}}
}}
== Range ==
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to distort time within a small radius, slowing other creatures caught within.
Time dilation has a maximum range of 9 tiles in each direction, effective in a square area around the user. This translates to a full effect area of 19 x 19 squares, centered on the user.


== Quickness Penalty ==
This mutation grants the "Time Dilation" activated ability, which when used, will cause any creature within 9 tiles of the player to receive a [[Quickness]] penalty determined by their proximity to the player and the player's mutation level. This 9 tile radius is effective in a square area centered on the player, translating to a full effect area of 19 x 19 tiles.


Time dilation's quickness penalty is calculated as a percentage of the target's base quickness score. A creature's effective quickness cannot be reduced below zero.{{Code Reference|namespace=XRL.World|class=Statistic}} Time dilation will always apply at least a 1-point quickness penalty.{{Code Reference|namespace=XRL.World.Effects|class=TimeDilated}}
Time Dilation's Quickness penalty is calculated as a percentage of the target's base Quickness score. A creature's effective quickness cannot be reduced below zero.{{Code Reference|namespace=XRL.World|class=Statistic}} Time Dilation will always apply at least a 1-point quickness penalty.{{Code Reference|namespace=XRL.World.Effects|class=TimeDilated}}


== Formula ==
The following formula is used to determine Quickness penalty based on proximity to the player and mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=TimeDilation}}
{|class="wikitable"
!Quickness Penalty
| {{simple formula | (9 - Distance)^2 * (0.0005 * Level + 0.0085) * 100 }}
|}
== Advancement Table ==
{| class="wikitable"
{| class="wikitable"
| rowspan="2" style="border-top:1px solid transparent;border-left:1px solid transparent;" |  
| rowspan="2" style="border-top:1px solid transparent;border-left:1px solid transparent;" |  
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| 6.4%
| 6.4%
|}
|}
 
== Advantages & Disadvantages ==
=== Formula ===
{{Opinion}}
The full quickness penalty formula is:{{Code Reference|namespace=XRL.World.Parts.Mutation|class=TimeDilation}}
=== Advantages ===
 
* Allows the player to reduce their enemies Quickness score, causing them to take much longer to perform any action
{{simple formula | ( 9 - Distance )^2 * ( 0.0005 * MutationLevel + 0.0085 ) * 100 }}
* Quickness penalty increases dramatically the closer the player is to their target
 
* Affects every creature within range at once
=== Disadvantages ===
* High cost at character creation
* Short duration
* Long cooldown
== References ==
== References ==
<references />
<references />


{{Mutation Navbox}}
{{Mutation Navbox}}