Time Dilation: Difference between revisions

93 bytes added ,  03:48, 21 January 2021
Clarify the comment about working up/down strata
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{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to distort time within a small radius, slowing other creatures caught within.
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to distort time within a small radius, slowing other creatures caught within.


This mutation grants the "Time Dilation" activated ability, which when used, will cause any creature within 9 tiles of the player to receive a [[Quickness]] penalty determined by their proximity to the player and the player's mutation level. This 9 tile radius is effective in a square area centered on the player, translating to a full effect area of 19 x 19 tiles. It should also be noted that this effect extends vertically, affecting creatures which are above or below the dilator as long as they are still within the range of the effect. This may, however, be a glitch.
This mutation grants the "Time Dilation" activated ability, which when used, will cause any creature within 9 tiles of the player to receive a [[Quickness]] penalty determined by their proximity to the player and the player's mutation level. This 9 tile radius is effective in a square area centered on the player, translating to a full effect area of 19 x 19 tiles.


Time Dilation's Quickness penalty is calculated as a percentage of the target's base Quickness score. A creature's effective Quickness cannot be reduced below zero.{{Code Reference|namespace=XRL.World|class=Statistic}} Time Dilation will always apply at least a 1-point Quickness penalty.{{Code Reference|namespace=XRL.World.Effects|class=TimeDilated}}
Time Dilation's Quickness penalty is calculated as a percentage of the target's base Quickness score. A creature's effective Quickness cannot be reduced below zero.{{Code Reference|namespace=XRL.World|class=Statistic}} Time Dilation will always apply at least a 1-point Quickness penalty.{{Code Reference|namespace=XRL.World.Effects|class=TimeDilated}}
Time Dilation can only apply its effect to creatures in the same zone as the user. However, once applied, the effect can be maintained across z-levels (above or below the user), as long as the target continues to stay within a total three-dimensional distance of 9 tiles from the Time Dilation user.


== Formula ==
== Formula ==