Category
|
Mental |
---|---|
Cost
|
4 |
ID?Use this ID to wish for the mutation
(example: mutation:TimeDilation ) |
TimeDilation |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
yes |
You distort time around your person in order to slow down your enemies.
Creatures within 9 tiles are slowed according to how close they are to you.
Cooldown: 125 rounds
Duration: 15 rounds
Distance 1: creatures receive a (64 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty
Distance 4: creatures receive a (25 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty
Distance 7: creatures receive a (4 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty
Range
Time dilation has a maximum range of 9 tiles in each direction, effective in a square area around the user. This translates to a full effect area of 19 x 19 squares, centered on the user.
Quickness Penalty
Time dilation's quickness penalty is calculated as a percentage of the target's base quickness score. A creature's effective quickness cannot be reduced below zero.[1] Time dilation will always apply at least a 1-point quickness penalty.[2]
Mutation level | Quickness penalty[3] | ||
---|---|---|---|
Distance 1 | Distance 4 | Distance 7 | |
1 | 57.6% | 22.5% | 3.6% |
2 | 60.8% | 23.7% | 3.8% |
3 | 64.0% | 25.0% | 4.0% |
4 | 67.2% | 26.2% | 4.2% |
5 | 70.4% | 27.5% | 4.4% |
6 | 73.6% | 28.7% | 4.6% |
7 | 76.8% | 30.0% | 4.8% |
8 | 80.0% | 31.2% | 5.0% |
9 | 83.2% | 32.5% | 5.2% |
10 | 86.4% | 33.7% | 5.4% |
11 | 89.6% | 35.0% | 5.6% |
12 | 92.8% | 36.2% | 5.8% |
13 | 96.0% | 37.5% | 6.0% |
14 | 99.2% | 38.7% | 6.2% |
15 | 102.4% | 40.0% | 6.4% |
Formula
The full quickness penalty formula is:
(9 - Distance)2 × (0.0005 × MutationLevel + 0.0085) × 100