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(cargo store, some updating) |
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| inheritingfrom = LightSource | | inheritingfrom = LightSource | ||
| desc = A length of brinestalk wrapped in oil-soddened cloth.~J211 | | desc = A length of brinestalk wrapped in oil-soddened cloth.~J211 | ||
| categories = Light Sources | |||
}} | }} | ||
The {{name}} is the first light source the player will come across in the game. It is the only light source that has applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the temperature is increased by 3d20, but the total cannot exceed 400. | |||
The | |||
<!-- Extra cargo store--> | |||
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|torch}}|PlainName=torch|Displaychar={{qud char|&y|*}}|Image=torch unburnt.png}} |