Torch: Difference between revisions

73 bytes added ,  20:37, 15 November 2019
m
no edit summary
(cargo store, some updating)
mNo edit summary
Line 1: Line 1:
{{Aliases|names=torch}}
{{Item
{{Item
| title = {{Qud text|&ytorch (unburnt&y)}}
| title = {{Qud text|&ytorch (unburnt&y)}}
Line 11: Line 12:
| categories = Light Sources
| categories = Light Sources
}}
}}
The {{name}} is the first light source the player will come across in the game. It is the only light source that has applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the temperature is increased by 3d20, but the total cannot exceed 400.
The {{name}} is the first light source the player will come across in the game. Unlike many other light sources, torches have unique applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the [[temperature]] is increased by {{dice tooltip|3d20}}, but the total cannot exceed 400. Because there is no combat stats attached to it, By default it will use the [[Cudgel]] weapon skill and deal {{heart}}{{dice tooltip|1d2}} damage with a maximum of {{PV}}4 [[PV]].
 
<!-- Extra cargo store-->
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|torch}}|PlainName=torch|Displaychar={{qud char|&amp;y|*}}|Image=torch unburnt.png}}