Torch: Difference between revisions

505 bytes added ,  00:54, 23 January 2020
added table for level of light
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(added table for level of light)
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The {{name}} is the first light source the player will come across in the game. Unlike many other light sources, torches have unique applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the [[temperature]] is increased by {{dice tooltip|3d20}}, but the total cannot exceed 400. Because there is no combat stats attached to it, By default it will use the [[Cudgel]] weapon skill and deal {{heart}}{{dice tooltip|1d2}} damage with a maximum of {{PV}}4 [[PV]].
The {{name}} is the first light source the player will come across in the game. Unlike many other light sources, torches have unique applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the [[temperature]] is increased by {{dice tooltip|3d20}}, but the total cannot exceed 400. Because there is no combat stats attached to it, By default it will use the [[Cudgel]] weapon skill and deal {{heart}}{{dice tooltip|1d2}} damage with a maximum of {{PV}}4 [[PV]].
==Levels of Fuel==
A fresh torch starts with enough light for 5,000 player turns. The torch will have their status appended to their display name according to how many turns are left.
{|class="wikitable"
!Turns Left
!Display (lit)
!Display (unlit)
|-
|5000-3501
|{{qud text|&Yblazing}}
|{{qud text|unburnt}}
|-
|3500-2001
|{{qud text|&Wbright}}
|{{qud text|half-burnt}}
|-
|2000-501
|{{qud text|&wdim}}
|{{qud text|mostly burnt}}
|-
|500-1
|{{qud text|&rsmouldering}}
|{{qud text|nearly extinguished}}
|}