Trading: Difference between revisions

651 bytes added ,  04:21, 21 June 2021
Added a notes section to clarify additional rules on trading mechanics.
imported>TinyTedDanson
imported>TinyTedDanson
(Added a notes section to clarify additional rules on trading mechanics.)
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# is within physical range.
# is within physical range.


Traders benefit by taking significant profits, as [[Trading#Commerce|commerce]] means they have a significantly greater selling prices than the player. The player benefits as '''any''' offer they make will succeed provided they can pay any owed drams and accept any drams they are owed. For example, a {{favilink|scrap-clad hermit}} with only one item to trade will still provide the required payment if you offer him $20000 of material, but only if you have the capacity to accept 20000D. Note that NPCs for the purposes of selling them goods will have infinite water. The only limit to how many drams can be earned in one transaction is the total volume of liquid that the player can hold.
Traders benefit by taking significant profits, as [[Trading#Commerce|commerce]] means they have a significantly greater selling prices than the player. The player benefits as '''any''' offer they make will succeed provided they can pay any owed drams and accept any drams they are owed. For example, a {{favilink|scrap-clad hermit}} with only one item to trade will still provide the required payment if you offer him $20,000 of material, but only if you have the capacity to accept 20,000D. Note that NPCs, for the purposes of selling them goods, will have infinite water. The only limit to how many drams can be earned in one transaction is the total volume of liquid that the player can hold.


Commerce rates are affected by multiple factors:
Commerce rates are affected by multiple factors:
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|where=GD.categories='Trade Goods' AND (EI.Info NOT LIKE '%Currency,,,%' OR EI.Info IS NULL)
|where=GD.categories='Trade Goods' AND (EI.Info NOT LIKE '%Currency,,,%' OR EI.Info IS NULL)
|order by=GD.Commerce,GD._pageName}}
|order by=GD.Commerce,GD._pageName}}
== Notes ==
* Purchasing the last tradable item in a character's inventory will result in the trade screen exiting, becoming unavailable until they regain a tradable item. Bear this in mind if you're trying to offload plunder onto a common NPC, as emptying their inventory means they won't engage in any more trade.
* Trade is possible through [[telepathy]] but only from within physical range. This allows players with [[glotrot]] to exchange goods without finding a cure, though it won't remedy the trading penalties it incurs.
* While relatively rare it is possible to trade with animals, provided it has an item and can be communicated with.


[[Category:Mechanics]]
[[Category:Mechanics]]
{{Mechanics Navbox}}
{{Mechanics Navbox}}