Trading: Difference between revisions

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== Overview ==
== Overview ==
Trading can performed by speaking to any character who '''a)''' is non-hostile, and '''b)''' has either water or items to trade; characters that refuse to communicate with you or with zero items cannot be traded with. Trading is initiated by selecting the relevant dialogue choice or pressing tab.
Trading is initiated by selecting the relevant dialogue choice or pressing tab. Trading can performed by speaking to any character who
 
# is non-hostile;
# has items they can trade;  
# is able to communicate with you;
# is within physical range.


Traders benefit by taking significant profits, as [[Trading#Commerce|commerce]] means they have a significantly greater selling prices than the player. The player benefits as '''any''' offer they make will succeed provided they can pay any owed drams and accept any drams they are owed. For example, a {{favilink|scrap-clad hermit}} with only one item to trade will still provide the required payment if you offer him $20000 of material, but only if you have the capacity to accept 20000D. Note that NPCs for the purposes of selling them goods will have infinite water. The only limit to how many drams can be earned in one transaction is the total volume of liquid that the player can hold.
Traders benefit by taking significant profits, as [[Trading#Commerce|commerce]] means they have a significantly greater selling prices than the player. The player benefits as '''any''' offer they make will succeed provided they can pay any owed drams and accept any drams they are owed. For example, a {{favilink|scrap-clad hermit}} with only one item to trade will still provide the required payment if you offer him $20000 of material, but only if you have the capacity to accept 20000D. Note that NPCs for the purposes of selling them goods will have infinite water. The only limit to how many drams can be earned in one transaction is the total volume of liquid that the player can hold.