Transmute into gem: Difference between revisions

1,323 bytes added ,  22:33, 17 December 2021
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pluralization fix
imported>Lemonlich
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{{Mod
{{No Official Name}}
| title      =
{{Ability
| type      =
| title      =Transmute On Hit
| id        =
| desc      =&CSmall chance to transmute the attacked creature into a gemstone on hit
| reliconly  =yes
| rarity    =
| tinkerable =
| tinkertier =
| value      =
| desc      =
}}
}}
A power possessed by some [[relic]] and [[extradimensional]] melee weapons. Any hostile creature struck has a 0.4%-3.2% chance of being turned into a random [[gemstone]]. This chance is rolled every time the target is hit, and will also instantly kill or destroy the target when it transmutes it into a gemstone. <ref><code>XRL.World.Parts.ModTransmuteOnHit</code><br>&nbsp;&nbsp;&nbsp;<code>XRL.World.RelicGenerator</code></ref>
For weapons with this power, the exact percent chance is calculated based on the weapon's tier. Each hit has a '''(Tier &times; 0.4)%''' chance to transmute the target into a gemstone.
[[Cherub#Sultan Theme and Abilities|Cherubim]] belonging to the caste of jeweled cherubim also have an innate ability to transmute creatures into gems with their attacks. This chance is 5%.
If the player becomes a gemstone through this method, they will receive this death message:
{{qud quote|You died.
You were transmuted into a (random gemstone).}}
== Trivia ==
* Previously, this relic power could turn ''anything'' into a gem, including walls. This behavior was adjusted to only affect creatures hostile to the user of the relic in patch 2.0.201.58.<ref>https://store.steampowered.com/news/app/333640/view/2913231583187599723</ref>
== References ==
<references />
[[Category:Relic Powers]]