Transmute into gem: Difference between revisions

8 bytes added ,  01:48, 27 December 2020
only works on hostiles
(update for latest patch)
(only works on hostiles)
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| desc      =&CSmall chance to transmute the attacked creature into a gemstone on hit
| desc      =&CSmall chance to transmute the attacked creature into a gemstone on hit
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A power possessed by some [[relic]] and [[extradimensional]] melee weapons. Any creature struck has a 0.4%-3.2% chance of being turned into a random [[gemstone]]. This chance is rolled every time the target is hit, and will also instantly kill or destroy the target when it transmutes it into a gemstone. <ref><code>XRL.World.Parts.ModTransmuteOnHit</code><br>&nbsp;&nbsp;&nbsp;<code>XRL.World.RelicGenerator</code></ref>
A power possessed by some [[relic]] and [[extradimensional]] melee weapons. Any hostile creature struck has a 0.4%-3.2% chance of being turned into a random [[gemstone]]. This chance is rolled every time the target is hit, and will also instantly kill or destroy the target when it transmutes it into a gemstone. <ref><code>XRL.World.Parts.ModTransmuteOnHit</code><br>&nbsp;&nbsp;&nbsp;<code>XRL.World.RelicGenerator</code></ref>


For weapons with this power, the exact percent chance is calculated based on the weapon's tier. Each hit has a '''(Tier &times; 0.4)%''' chance to transmute the target into a gemstone.
For weapons with this power, the exact percent chance is calculated based on the weapon's tier. Each hit has a '''(Tier &times; 0.4)%''' chance to transmute the target into a gemstone.
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