Triple-jointed: Difference between revisions

99 bytes removed ,  16:51, 11 January 2021
update "Agility" skills for latest patch
(Shield slam is about as strength-based as it gets. Do you even need agility to hit with it?)
(update "Agility" skills for latest patch)
Line 26: Line 26:
| method    = "FireEvent"
| method    = "FireEvent"
}}
}}
* [[Jump]] {{Code Reference
* [[Lunge]] (Aggressive Stance Only) {{Code Reference
| namespace = XLR.World.Parts.Skill
| namespace = XLR.World.Parts.Skill
| class    = Acrobatics_Jump
| class    = LongBlades2Proficiency
| method    = "FireEvent"
| method    = "FireEvent"
}}
}}
Line 34: Line 34:
| namespace = XLR.World.Parts.Skill
| namespace = XLR.World.Parts.Skill
| class    = Shortblades_Shank
| class    = Shortblades_Shank
| method    = "FireEvent"
}}
* [[Shield Slam]] {{Code Reference
| namespace = XLR.World.Parts.Skill
| class    = Shield_Slam
| method    = "FireEvent"
| method    = "FireEvent"
}}
}}
Line 235: Line 230:
*Somewhat counter-intuitive on what skills are considered Agility-based or not
*Somewhat counter-intuitive on what skills are considered Agility-based or not


== References ==
{{references|2.0.201.60}}
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}