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m (The claim that this "doubles" penetration seems contrary to the item's own description, so I've removed that claim for now - it should be supported with a code reference or other form of verification to make sure the wiki is being accurate in this case.) |
(Tested this pretty extensively and added some detail) |
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| gameversion = 2.0.201.54 | | gameversion = 2.0.201.54 | ||
}} | }} | ||
<!-- END QBE -->The {{name}} is a moderately accurate, mid-tier bow that requires an [[:Category:Energy Cells|energy cell]] to function. When powered, it | <!-- END QBE -->The {{name}} is a moderately accurate, mid-tier bow that requires an [[:Category:Energy Cells|energy cell]] to function. When powered, it increases the [[PV|penetration]] and damage potential of [[:Category:Arrows|arrows]]. When unpowered, it cannot be fired at all. | ||
== Mechanics == | |||
Currently, all arrows in the game have a base penetration value of '''{{PV}}4'''.<ref><code>ObjectBlueprints.xml</code> - Inherited from <code>BaseArrowProjectile</code></ref> When loaded into a {{name}}, the base penetration of any arrow is increased by 4 to '''{{PV}}8'''. Higher-tier arrows have a higher ''potential cap'' for strength-modified penetration, but because the {{name}} does not allow the user's strength to be factored in to the bow's overall penetration when fired, those potentials have no effect when arrows are fired from the {{name}}.{{Code Reference|class=MissilePerformance}}{{Code Reference|namespace=XRL.World|class=GetMissileWeaponPerformanceEvent}} | |||
{| class="wikitable" style="text-align: center;" | |||
! rowspan="2" | Arrow | |||
! colspan="2" | Normal Stats | |||
! colspan="2" | Stats When Fired From Turbow | |||
|- | |||
! PV | |||
! Damage | |||
! PV | |||
! Damage | |||
|- | |||
| {{favilink|wooden arrow}} | |||
| style="text-align:center;" | '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4}}''' | |||
| '''{{PV}}8''' | |||
| '''{{Heart}}{{dice tooltip|1d8+1}}''' | |||
|- | |||
| {{favilink|steel arrow}} | |||
| style="text-align:center;" | '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d3+1}}''' | |||
| '''{{PV}}8''' | |||
| '''{{Heart}}{{dice tooltip|1d7+2}}''' | |||
|- | |||
| {{favilink|carbide arrow}} | |||
| style="text-align:center;" | '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4+1}}''' | |||
| '''{{PV}}8''' | |||
| '''{{Heart}}{{dice tooltip|1d8+2}}''' | |||
|- | |||
| {{favilink|folded carbide arrow}} | |||
| style="text-align:center;" | '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4+2}}''' | |||
| '''{{PV}}8''' | |||
| '''{{Heart}}{{dice tooltip|1d8+3}}''' | |||
|- | |||
| {{favilink|fullerite arrow}} | |||
| style="text-align:center;" | '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4+3}}''' | |||
| '''{{PV}}8''' | |||
| '''{{Heart}}{{dice tooltip|1d8+4}}''' | |||
|- | |||
| {{favilink|crysteel arrow}} | |||
| style="text-align:center;" | '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4+4}}''' | |||
| '''{{PV}}8''' | |||
| '''{{Heart}}{{dice tooltip|1d8+5}}''' | |||
|- | |||
| {{favilink|flawless crysteel arrow}} | |||
| style="text-align:center;" | '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4+5}}''' | |||
| '''{{PV}}8''' | |||
| '''{{Heart}}{{dice tooltip|1d8+6}}''' | |||
|- | |||
| {{favilink|zetachrome arrow}} | |||
| style="text-align:center;" | '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4+6}}''' | |||
| '''{{PV}}8''' | |||
| '''{{Heart}}{{dice tooltip|1d8+7}}''' | |||
|- | |||
|} | |||
== Considerations == | |||
{{Opinion}} | |||
* Can be very useful if found early in the game, before higher-penetration weapons are available | |||
* Has unimpressive accuracy. | |||
* Unlike the {{favilink|compound bow}}, does not allow the wielder's strength bonus to improve the penetration of arrow attacks. | |||
* Does not hold up well against higher-tier enemies with substantial [[AV]]. | |||
* High-tier ammo only scales damage, not penetration. High-tier ammo is also difficult to come by. | |||
{{references|2.0.201.54}} | |||
{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} |