Turbow: Difference between revisions

2,800 bytes added ,  21:40, 4 December 2020
Tested this pretty extensively and added some detail
m (The claim that this "doubles" penetration seems contrary to the item's own description, so I've removed that claim for now - it should be supported with a code reference or other form of verification to make sure the wiki is being accurate in this case.)
(Tested this pretty extensively and added some detail)
Line 36: Line 36:
| gameversion = 2.0.201.54
| gameversion = 2.0.201.54
}}
}}
<!-- END QBE -->The {{name}} is a moderately accurate, mid-tier bow that requires an [[:Category:Energy Cells|energy cell]] to function. When powered, it significantly increases the [[PV|penetration]] and damage potential of [[:Category:Arrows|arrows]].
<!-- END QBE -->The {{name}} is a moderately accurate, mid-tier bow that requires an [[:Category:Energy Cells|energy cell]] to function. When powered, it increases the [[PV|penetration]] and damage potential of [[:Category:Arrows|arrows]]. When unpowered, it cannot be fired at all.
 
== Mechanics ==
Currently, all arrows in the game have a base penetration value of '''{{PV}}4'''.<ref><code>ObjectBlueprints.xml</code> - Inherited from <code>BaseArrowProjectile</code></ref> When loaded into a {{name}}, the base penetration of any arrow is increased by 4 to '''{{PV}}8'''. Higher-tier arrows have a higher ''potential cap'' for strength-modified penetration, but because the {{name}} does not allow the user's strength to be factored in to the bow's overall penetration when fired, those potentials have no effect when arrows are fired from the {{name}}.{{Code Reference|class=MissilePerformance}}{{Code Reference|namespace=XRL.World|class=GetMissileWeaponPerformanceEvent}}
 
{| class="wikitable" style="text-align: center;"
! rowspan="2" | Arrow
! colspan="2" | Normal Stats
! colspan="2" | Stats When Fired From Turbow
|-
! PV
! Damage
! PV
! Damage
|-
| {{favilink|wooden arrow}}
| style="text-align:center;" | '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4}}'''
| '''{{PV}}8'''
| '''{{Heart}}{{dice tooltip|1d8+1}}'''
|-
| {{favilink|steel arrow}}
| style="text-align:center;" | '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d3+1}}'''
| '''{{PV}}8'''
| '''{{Heart}}{{dice tooltip|1d7+2}}'''
|-
| {{favilink|carbide arrow}}
| style="text-align:center;" | '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+1}}'''
| '''{{PV}}8'''
| '''{{Heart}}{{dice tooltip|1d8+2}}'''
|-
| {{favilink|folded carbide arrow}}
| style="text-align:center;" | '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+2}}'''
| '''{{PV}}8'''
| '''{{Heart}}{{dice tooltip|1d8+3}}'''
|-
| {{favilink|fullerite arrow}}
| style="text-align:center;" | '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+3}}'''
| '''{{PV}}8'''
| '''{{Heart}}{{dice tooltip|1d8+4}}'''
|-
| {{favilink|crysteel arrow}}
| style="text-align:center;" | '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+4}}'''
| '''{{PV}}8'''
| '''{{Heart}}{{dice tooltip|1d8+5}}'''
|-
| {{favilink|flawless crysteel arrow}}
| style="text-align:center;" | '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+5}}'''
| '''{{PV}}8'''
| '''{{Heart}}{{dice tooltip|1d8+6}}'''
|-
| {{favilink|zetachrome arrow}}
| style="text-align:center;" | '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+6}}'''
| '''{{PV}}8'''
| '''{{Heart}}{{dice tooltip|1d8+7}}'''
|-
|}
 
== Considerations ==
{{Opinion}}
* Can be very useful if found early in the game, before higher-penetration weapons are available
* Has unimpressive accuracy.
* Unlike the {{favilink|compound bow}}, does not allow the wielder's strength bonus to improve the penetration of arrow attacks.
* Does not hold up well against higher-tier enemies with substantial [[AV]].
* High-tier ammo only scales damage, not penetration. High-tier ammo is also difficult to come by.
 
{{references|2.0.201.54}}


{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}