Turbow: Difference between revisions

1,606 bytes added ,  15:46, 12 December 2020
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| gameversion = 2.0.201.54
| gameversion = 2.0.201.54
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<!-- END QBE -->The {{name}} is a moderately accurate, mid-tier bow that requires an [[:Category:Energy Cells|energy cell]] to function. When powered, it increases the [[PV|penetration]] and damage potential of [[:Category:Arrows|arrows]]. When unpowered, it cannot be fired at all.
<!-- END QBE -->A {{name}} is a moderately accurate, mid-tier bow that requires an [[:Category:Energy Cells|energy cell]] to function. When powered, it increases the [[PV|penetration]] and damage potential of [[:Category:Arrows|arrows]]. When unpowered, it cannot be fired at all.
 
The {{name}} is one of two bows, along with the {{favilink|compound bow}}, that benefits from the user's [[strength]]. More specifically, the user's strength modifier is added to the {{PV}}[[PV]] of arrows fired from the bow, up to a certain limit.<ref><code>ObjectBlueprints.xml</code></ref><ref> This strength modifier is in addition to the flat '''+4''' PV automatically added by the '''turbow''' to all attacks. Technically, there is not currently a limit to the strength modifier applied by the '''turbow''', but this [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/3067 appears to be a bug]. For now, this page describes the behavior as it appears to be intended to work.</ref>
 
When the player loads an arrow into a {{name}}, the game will display the maximum strength-modified penetration that is achievable with that arrow and the {{name}}. For example, if a steel arrow is loaded, the display will always look like the following:
 
[[File:Turbow_penetration_display_example.png]]
 
However, the actual PV will be '''{{PV}}8''', plus the wielder's [[Modifier|strength modifier]], up to the displayed limit. Thus, the actual PV is not shown in game.


== Mechanics ==
== Mechanics ==
Currently, all arrows in the game have a base penetration value of '''{{PV}}4'''.<ref><code>ObjectBlueprints.xml</code> - Inherited from <code>BaseArrowProjectile</code></ref> When loaded into a {{name}}, the base penetration of any arrow is increased by 4 to '''{{PV}}8'''. Higher-tier arrows have a higher ''potential cap'' for strength-modified penetration, but because the {{name}} does not allow the user's strength to be factored in to the bow's overall penetration when fired, those potentials have no effect when arrows are fired from the {{name}}.{{Code Reference|class=MissilePerformance}}{{Code Reference|namespace=XRL.World|class=GetMissileWeaponPerformanceEvent}}
Currently, all arrows in the game have a base penetration value of '''{{PV}}4'''.<ref><code>ObjectBlueprints.xml</code> - Inherited from <code>BaseArrowProjectile</code></ref>. When loaded into a {{name}}, the base penetration of any arrow is increased by 4 to '''{{PV}}8'''. In addition to their base penetration, each arrow has a maximum potential strength-modified penetration cap. Higher-tier arrows have a higher ''potential cap'' for strength-modified penetration.{{Code Reference|class=MissilePerformance}}{{Code Reference|namespace=XRL.World|class=GetMissileWeaponPerformanceEvent}}


Scoring a critical hit with the {{name}} will add a '''+2''' bonus to its PV. {{Code Reference|class=MissileWeapon|method=MissileHit}}
Scoring a critical hit with the {{name}} will add a '''+2''' bonus to its PV. {{Code Reference|class=MissileWeapon|method=MissileHit}}
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! rowspan="2" | Arrow
! rowspan="2" | Arrow
! colspan="2" | Normal Stats
! colspan="2" | Normal Stats
! colspan="2" | Stats When Fired From Turbow
! colspan="4" | Stats When Fired From Turbow
|-
|-
! PV
! PV
! Damage
! Damage
! PV
! Base PV
! Max PV
! Str Required to<br>Achieve Max PV
! Damage
! Damage
|-
|-
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| '''{{Heart}}{{dice tooltip|1d4}}'''
| '''{{Heart}}{{dice tooltip|1d4}}'''
| '''{{PV}}8'''
| '''{{PV}}8'''
| '''{{PV}}10'''
| '''20'''
| '''{{Heart}}{{dice tooltip|1d8+1}}'''
| '''{{Heart}}{{dice tooltip|1d8+1}}'''
|-
|-
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| '''{{Heart}}{{dice tooltip|1d3+1}}'''
| '''{{Heart}}{{dice tooltip|1d3+1}}'''
| '''{{PV}}8'''
| '''{{PV}}8'''
| '''{{PV}}11'''
| '''22'''
| '''{{Heart}}{{dice tooltip|1d7+2}}'''
| '''{{Heart}}{{dice tooltip|1d7+2}}'''
|-
|-
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| '''{{Heart}}{{dice tooltip|1d2}}'''
| '''{{Heart}}{{dice tooltip|1d2}}'''
| '''{{PV}}8'''
| '''{{PV}}8'''
| '''{{PV}}9'''
| '''18'''
| '''{{Heart}}{{dice tooltip|1d6+1}}'''<ref>This is only the base arrow damage of the {{favilink|boomrose arrow}}, not including the explosion. The arrow does not need to penetrate to explode.</ref>
| '''{{Heart}}{{dice tooltip|1d6+1}}'''<ref>This is only the base arrow damage of the {{favilink|boomrose arrow}}, not including the explosion. The arrow does not need to penetrate to explode.</ref>
|-
|-
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| '''{{Heart}}{{dice tooltip|1d4+1}}'''
| '''{{Heart}}{{dice tooltip|1d4+1}}'''
| '''{{PV}}8'''
| '''{{PV}}8'''
| '''{{PV}}12'''
| '''24'''
| '''{{Heart}}{{dice tooltip|1d8+2}}'''
| '''{{Heart}}{{dice tooltip|1d8+2}}'''
|-
|-
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| '''{{Heart}}{{dice tooltip|1d4+2}}'''
| '''{{Heart}}{{dice tooltip|1d4+2}}'''
| '''{{PV}}8'''
| '''{{PV}}8'''
| '''{{PV}}13'''
| '''26'''
| '''{{Heart}}{{dice tooltip|1d8+3}}'''
| '''{{Heart}}{{dice tooltip|1d8+3}}'''
|-
|-
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| '''{{Heart}}{{dice tooltip|1d4+3}}'''
| '''{{Heart}}{{dice tooltip|1d4+3}}'''
| '''{{PV}}8'''
| '''{{PV}}8'''
| '''{{PV}}14'''
| '''28'''
| '''{{Heart}}{{dice tooltip|1d8+4}}'''
| '''{{Heart}}{{dice tooltip|1d8+4}}'''
|-
|-
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| '''{{Heart}}{{dice tooltip|1d4+4}}'''
| '''{{Heart}}{{dice tooltip|1d4+4}}'''
| '''{{PV}}8'''
| '''{{PV}}8'''
| '''{{PV}}15'''
| '''30'''
| '''{{Heart}}{{dice tooltip|1d8+5}}'''
| '''{{Heart}}{{dice tooltip|1d8+5}}'''
|-
|-
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| '''{{Heart}}{{dice tooltip|1d4+5}}'''
| '''{{Heart}}{{dice tooltip|1d4+5}}'''
| '''{{PV}}8'''
| '''{{PV}}8'''
| '''{{PV}}16'''
| '''32'''
| '''{{Heart}}{{dice tooltip|1d8+6}}'''
| '''{{Heart}}{{dice tooltip|1d8+6}}'''
|-
|-
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| '''{{Heart}}{{dice tooltip|1d4+6}}'''
| '''{{Heart}}{{dice tooltip|1d4+6}}'''
| '''{{PV}}8'''
| '''{{PV}}8'''
| '''{{PV}}17'''
| '''34'''
| '''{{Heart}}{{dice tooltip|1d8+7}}'''
| '''{{Heart}}{{dice tooltip|1d8+7}}'''
|-
|-
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== Considerations ==
== Considerations ==
{{Opinion}}
{{Opinion}}
* Can be very useful if found early in the game, before higher-penetration weapons are available
* Can be an extremely effective ranged weapon for high-strength characters during the early game.
* Has unimpressive accuracy.
* Has the highest damage potential of any bow, exceeding the penetration and damage potential of the {{favilink|compound bow}}.
* Unlike the {{favilink|compound bow}}, does not allow the wielder's strength bonus to improve the penetration of arrow attacks.
* Has lower accuracy than the {{favilink|compound bow}}. Consider adding the [[scoped]] mod to improve accuracy.
* Does not hold up well against higher-tier enemies with substantial [[AV]].
* For characters with low strength, the {{name}} will also ''lower'' an arrow's PV based on strength (but it still benefits from its unique flat +4 PV bonus).
* High-tier ammo only scales damage, not penetration. High-tier ammo is also difficult to come by.
* With high-tier ammo, can be an effective weapon even against fairly high [[AV]] targets.
* High-tier ammo is difficult to find in large supply.


{{references|2.0.201.54}}
{{references|2.0.201.54}}


{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}