Turbow: Difference between revisions

48 bytes added ,  13:23, 26 October 2021
Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
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| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = BaseBow
| inheritingfrom = BaseBow
| dynamictable = {{Dynamic object|Items|Turbow}}
| unidentifiedimage = turbow unidentified.png
| unidentifiedimage = turbow unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
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This weapon increases the damage bonus of its ammo by 1.{{)}}}}
This weapon increases the damage bonus of its ammo by 1.{{)}}}}
| categories = Bows
| categories = Bows
| gameversion = 2.0.201.114
| gameversion = 2.0.202.92
}}
}}
<!-- END QBE -->A {{name}} is a moderately accurate, mid-tier bow that requires an [[:Category:Energy Cells|energy cell]] to function. When powered, it increases the [[PV|penetration]] and damage potential of [[:Category:Arrows|arrows]]. When unpowered, it cannot be fired at all.
<!-- END QBE -->A {{name}} is a moderately accurate, mid-tier bow that requires an [[:Category:Energy Cells|energy cell]] to function. When powered, it increases the [[PV|penetration]] and damage potential of [[:Category:Arrows|arrows]]. When unpowered, it cannot be fired at all.
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