Twinning lamprey: Difference between revisions

1,168 bytes added ,  17:49, 26 October 2020
add a description
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
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The {{name}} is a creature that spawns in pairs, and has a special ability to respawn a new, fully-healed copy of itself unless both copies are killed in the same turn.
== Weaknesses ==
* [[Normality gas]] and other reality-stabilization effects will prevent a {{name}} from respawning its clone.
* Action prevention effects, such as [[frozen]], [[stunned]], or [[asleep]], will temporarily prevent a {{name}} from respawning its clone.
== Strategies ==
{{Opinion}}
* Attacks that can hit and kill both lampreys simultaneously are preferred, such as using [[:Category:Grenades|grenades]], piercing/spraying missile weapons like the {{favilink|eigenrifle}} or {{favilink|flamethrower}}, or area damage effects like [[Freezing Ray]]/[[Flaming Ray]].
* If you're having trouble killing both at once, try weakening each lampreys before attempting to kill them both in the same turn.
* To improve the changes of killing both, you might consider leading the lampreys down a narrow hallway or confining them in a smaller space before attacking.
* If you have very high [[quickness]] you may be able to attack each {{name}} separately and still destroy them before their end-of-turn respawn.
{{Creature Navbox Fish}}
{{Creature Navbox Fish}}
{{Faction Navbox}}
{{Faction Navbox}}
{{No Description}}


[[Category:Worms]]
[[Category:Worms]]