Two-handed carbide long sword: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| tier = 3
| tier = 3
| colorstr = &b
| colorstr = &b
| tilecolors = by
| renderstr = \
| renderstr = \
| extra = {{Extra info|twohanded = yes | metal = yes}}
| extra = {{Extra info|twohanded = yes | metal = yes}}
| inheritingfrom = BaseLongBlade
| inheritingfrom = BaseLongBlade
| dynamictable = {{Dynamic object|MeleeWeapons|Long Sword3th}}
| dynamictable = {{Dynamic object|Items|Long Sword3th}} </br>{{Dynamic object|MeleeWeapons|Long Sword3th}}
| desc = A curved sword with a dull grey-blue metal blade.
| supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods
| desc = Salt and scars form a comet's tail along the broad length of the azure blade's edge.
 
{{Qud shader|rules|{{(}}Strength Bonus Cap: 4
Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
| categories = Long Blades
| categories = Long Blades
| gameversion = 2.0.201.53
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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