Two-headed: Difference between revisions

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{{Opinion}}
{{Opinion}}
=== Advantages ===
=== Advantages ===
* Grants an extra head and face slot, allowing the player to wear additional equipment to gain extra Attribute bonuses, effects granted by [[Item Mods|modded]] items, or effects granted by [[Artifact|artifacts]].
* Grants an extra head and face slot, allowing the player to wear additional equipment to gain extra Attribute bonuses, effects granted by [[Item Mods|modded]] items, or effects granted by [[Artifact|artifacts]]
* Synergizes well with mental mutations.
* Synergizes well with mental mutations
* Provides protection against many mental status effects.
* Provides protection against many mental status effects
* Prevents the player from dying instantly from decapitation.
* Prevents the player from dying instantly from decapitation
* Synergizes with triggered mental effects from [[cooking effects|cooking]], such as [[Agility-based_cooking_effects|whenever you perform a critical hit,]] [[Plant-based_cooking_effects|you cause plants to spontaneously grow in a random nearby area]], causing those effects to consume fewer (or no) turns.
* Synergizes with triggered mental effects from [[cooking effects|cooking]], such as [[Agility-based_cooking_effects|whenever you perform a critical hit,]] [[Plant-based_cooking_effects|you cause plants to spontaneously grow in a random nearby area]], causing those effects to consume fewer (or no) turns
=== Disadvantages ===
=== Disadvantages ===
* Moderate cost on character generation.
* Moderate cost on character generation
* Halves {{AV}}AV and {{DV}}DV bonuses from equipment worn on the head and face, requiring the player to wear twice as many pieces for the same bonuses.
* Halves {{AV}}AV and {{DV}}DV bonuses from equipment worn on the head and face, requiring the player to wear twice as many pieces for the same bonuses
{{Mutation Navbox}}
{{Mutation Navbox}}
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