Two-headed: Difference between revisions

306 bytes added ,  16:08, 24 September 2021
new hot tip
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(new hot tip)
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* Provides protection against many mental status effects
* Provides protection against many mental status effects
* Prevents the player from dying instantly from decapitation
* Prevents the player from dying instantly from decapitation
* Synergizes with triggered mental effects from [[cooking effects|cooking]], such as [[Agility-based_cooking_effects|whenever you perform a critical hit,]] [[Plant-based_cooking_effects|you cause plants to spontaneously grow in a random nearby area]], causing those effects to consume fewer (or no) turns.
=== Disadvantages ===
=== Disadvantages ===
* Moderate cost on character generation
* Moderate cost on character generation
* Halves {{AV}}AV and {{DV}}DV bonuses from equipment worn on the head and face, requiring the player to wear twice as many pieces for the same bonuses
* Halves {{AV}}AV and {{DV}}DV bonuses from equipment worn on the head and face, requiring the player to wear twice as many pieces for the same bonuses
{{Mutation Navbox}}
{{Mutation Navbox}}