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* Provides protection against many mental status effects | * Provides protection against many mental status effects | ||
* Prevents the player from dying instantly from decapitation | * Prevents the player from dying instantly from decapitation | ||
* Synergizes with triggered mental effects from [[cooking effects|cooking]], such as [[Agility-based_cooking_effects|whenever you perform a critical hit,]] [[Plant-based_cooking_effects|you cause plants to spontaneously grow in a random nearby area]], causing those effects to consume fewer (or no) turns. | |||
=== Disadvantages === | === Disadvantages === | ||
* Moderate cost on character generation | * Moderate cost on character generation | ||
* Halves {{AV}}AV and {{DV}}DV bonuses from equipment worn on the head and face, requiring the player to wear twice as many pieces for the same bonuses | * Halves {{AV}}AV and {{DV}}DV bonuses from equipment worn on the head and face, requiring the player to wear twice as many pieces for the same bonuses | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |