Two-headed: Difference between revisions

130 bytes removed ,  16:11, 19 January 2023
remove shake off chance, its a flat 50 now
(creatures with)
(remove shake off chance, its a flat 50 now)
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{{As Of Patch|2.0.201.46}}
{{As Of Patch|2.0.204.51}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
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| desc = You have two heads.
| desc = You have two heads.


Mental actions have &C(level based)%&y lower action costs\n&C(level based)%&y chance initially and each round to shake off a negative mental status effect
Mental actions have {{Qud shader|C|5 * Level + 15}} lower action costs
{{Qud shader|C|50%}} chance initially and each round to shake off a negative mental status effect
| realitydistort =no
| realitydistort =no
}}
}}
{{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that grants the player an extra [[List of Body Parts#Head|head]].
{{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that grants the player an extra [[List of Body Parts#Head|head]]. Note that mutating an extra head such as through [[Chimera]] or creatures whose original body plan has two heads do not automatically gain this mutation.


The extra head granted by this mutation has an equip-able slot as a normal head does, as well as granting an additional [[List of Body Parts#face|face]] slot. However, {{AV}}[[AV]] and {{DV}}[[DV]] values granted by helmets and masks will be averaged across the two heads, meaning the player will have to wear two equipment pieces of the same type in order to gain the same {{AV}}AV and {{DV}}DV as normal. This does not affect [[Attributes|Attribute]] bonuses granted by equipment, such as the [[Ego]] granted by wearing a {{favilink|Knollworm skull}}.
The extra head granted by this mutation has an equip-able slot as a normal head does, as well as granting an additional [[List of Body Parts#face|face]] slot. However, {{AV}}[[AV]] and {{DV}}[[DV]] values granted by helmets and masks will be averaged across the two heads, meaning the player will have to wear two equipment pieces of the same type in order to gain the same {{AV}}AV and {{DV}}DV as normal. This does not affect [[Attributes|Attribute]] bonuses granted by equipment, such as the [[Ego]] granted by wearing a {{favilink|Knollworm skull}}.


Two Headed reduces the [[Action cost|action cost]] of mental actions, such as using a [[Mutations#Mental Mutations|mental mutation]], by a mutation level based percentage. Additionally, it grants the player a mutation level based chance to "shake off" a mental status effect; see [[#Effects Affected|Effects Affected]], below. These effects have a chance to either be removed immediately upon contracting them or every turn that the player has them for.  
Two Headed reduces the [[Action cost|action cost]] of mental actions, such as using a [[Mutations#Mental Mutations|mental mutation]], by a mutation level based percentage. Additionally, it grants the player a 50% chance to "shake off" a mental status effect; see [[#Effects Affected|Effects Affected]], below. These effects have a chance to either be removed immediately upon contracting them or every turn that the player has them for.  


Creatures with two heads cannot be killed by decapitation so long as at least one of their heads remain. Rather than dying, creatures will [[Bleeding|bleed]] profusely when one of their heads is severed. If both heads are severed, the creature will [[Instant death|instantly die]].
Creatures with two heads cannot be killed by decapitation so long as at least one of their heads remain. Rather than dying, creatures will [[Bleeding|bleed]] profusely when one of their heads is severed. If both heads are severed, the creature will [[Instant death|instantly die]].
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! Mental Action Cost Reduction
! Mental Action Cost Reduction
| {{simple formula| 15 + 5 * Level }}
| {{simple formula| 15 + 5 * Level }}
|-
! Shake Off Chance
| {{simple formula| 5 + 2 * Level }}
|}
|}
== Advancement Table ==
== Advancement Table ==
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!Mutation Level
!Mutation Level
!Mental Action<br>Cost Reduction
!Mental Action<br>Cost Reduction
!Shake Off Chance
|-
|-
|1
|1
|20%
|20%
|7%
|-
|-
|2
|2
|25%
|25%
|9%
|-
|-
|3
|3
|30%
|30%
|11%
|-
|-
|4
|4
|35%
|35%
|13%
|-
|-
|5
|5
|40%
|40%
|15%
|-
|-
|6
|6
|45%
|45%
|17%
|-
|-
|7
|7
|50%
|50%
|19%
|-
|-
|8
|8
|55%
|55%
|21%
|-
|-
|9
|9
|60%
|60%
|23%
|-
|-
|10
|10
|65%
|65%
|25%
|}
|}


Line 89: Line 76:
!Mutation Level
!Mutation Level
!Mental Action<br>Cost Reduction
!Mental Action<br>Cost Reduction
!Shake Off Chance
|-
|-
| 11
| 11
| 70%
| 70%
| 27%
|-
|-
| 12
| 12
| 75%
| 75%
| 29%
|-
|-
| 13
| 13
| 80%
| 80%
| 31%
|-
|-
| 14
| 14
| 85%
| 85%
| 33%
|-
|-
| 15
| 15
| 90%
| 90%
| 35%
|-
|-
| 16
| 16
| 95%
| 95%
| 37%
|-
|-
| 17
| 17
| 100%
| 100%
| 39%
|-
|-
| 18
| 18
| 105%
| 105%
| 41%
|-
|-
| 19
| 19
| 110%
| 110%
| 43%
|-
|-
| 20
| 20
| 115%
| 115%
| 45%
|}
|}


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!Mutation Level
!Mutation Level
!Mental Action<br>Cost Reduction
!Mental Action<br>Cost Reduction
!Shake Off Chance
|-
|-
| 21
| 21
| 120%
| 120%
| 47%
|-
|-
| 22
| 22
| 125%
| 125%
| 49%
|-
|-
| 23
| 23
| 130%
| 130%
| 51%
|-
|-
| 24
| 24
| 135%
| 135%
| 53%
|-
|-
| 25
| 25
| 140%
| 140%
| 55%
|-
|-
| 26
| 26
| 145%
| 145%
| 57%
|-
|-
| 27
| 27
| 150%
| 150%
| 59%
|-
|-
| 28
| 28
| 155%
| 155%
| 61%
|-
|-
| 29  
| 29  
| 160%
| 160%
| 63%
|-
|-
| 30
| 30
| 165%
| 165%
| 65%
|}
|}