Two-hearted
Category
|
Physical |
---|---|
Cost
|
3 |
ID?Use this ID to wish for the mutation
(example: mutation:HeightenedToughness ) |
HeightenedToughness |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Two-hearted
You have two hearts.
+(level based) Toughness
You can sprint for (level based)% longer.
Two-hearted is a physical mutation that bolsters the player's Toughness and increases their sprint duration by a mutation level based percentage.
Formulas
The following formulas are used to determine Toughness bonus and sprint duration based on mutation level.[1]
Toughness Bonus | (Level - 1) / 2 + 2
|
---|---|
Sprint Duration Bonus | 20 + ( Level × 10 )
|
Advancement Table
Level | Toughness | Sprint Duration |
---|---|---|
1 | +2 | +30% |
2 | +2 | +40% |
3 | +3 | +50% |
4 | +3 | +60% |
5 | +4 | +70% |
6 | +4 | +80% |
7 | +5 | +90% |
8 | +5 | +100% |
9 | +6 | +110% |
10 | +6 | +120% |
Advantages & Disadvantages
Advantages
- Grants increased Toughness, which increases the player's health and regeneration rate, and factors into certain saving throws
- Can grant dramatically increased sprinting duration, allowing one to flee a fight or close a gap in melee more easily
- Gaining Toughness through this mutation can allow one to spend their attribute points on other Attributes
Disadvantages
- Moderate cost on character generation
- Relatively low initial Toughness bonus; increases slowly with additional levels
References
- ↑
XRL.World.Parts.Mutation.HeightenedToughness