Unarmed combat: Difference between revisions

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Unarmed combat occurs when a player or creature has no weapon equipped in one or more of their weapon hands.
Unarmed combat occurs when a player or creature has no weapon equipped in their primary hand or in additional limbs capable of attacking.


Unarmed combat is a form of [[melee combat]], but it uses natural body equipment, such as the player's {{favilink id|DefaultFist|natural fist}}. Unarmed attacks also have no effective strength cap to penetration, meaning that characters with very high strength can gain very high penetration and do significantly more damage than they could with most melee weapons. The {{favilink|fist of the Ape god}} is one of the only non-unarmed cudgel weapons with similarly uncapped penetration potential.
Unarmed combat is a form of [[melee combat]], but it uses natural body equipment, such as the player's {{favilink id|DefaultFist|natural fist}}. In many cases, unarmed attacks have no effective [[strength]] cap to [[penetration]], meaning that creatures with very high strength can gain very high penetration and do significantly more damage than they could with most [[:Category:Melee Weapons|melee weapons]]. The {{favilink|fist of the Ape god}} is one of the only non-unarmed weapons with similarly uncapped penetration potential.
 
In many cases, unarmed combat uses the [[Cudgel]] skill. However, there are exceptions to this rule, such as for creatures whose "natural equipment" uses a different skill (like the {{favilink|knollworm|possessive}} {{favilink id|Knollworm_Beak}}), or for the player when they have a mutation like {{favilink|Burrowing Claws}} or {{favilink|Horns}} - both of which use the [[Short Blade]] skills.


Unarmed combat can be enhanced through a variety of means:
Unarmed combat can be enhanced through a variety of means:
* Learning the [[Cudgel]] skill and subskills. All unarmed attacks are considered cudgel attacks.
* Learning the relevant power and skills associated with the unarmed weapon, such as the [[Cudgel]] power and its subskills.
* Starting with or obtaining the {{favilink|carbide hand bones}} cybernetic. This increases unarmed damage to {{Heart}}{{dice tooltip|2d3}}.
* Starting with or obtaining the {{favilink|carbide hand bones}} cybernetic. This increases unarmed damage to {{Heart}}{{dice tooltip|2d3}}.
* Obtaining {{favilink|fullerite hand bones}}. This increases unarmed damage to {{Heart}}{{dice tooltip|2d4+1}}.
* Obtaining {{favilink|fullerite hand bones}}. This increases unarmed damage to {{Heart}}{{dice tooltip|2d4+1}}.
* Gaining a fungal infection on the hands. {{favilink|waxflab}} is the best for this purpose, as it increases unarmed damage to {{heart}}{{dice tooltip|2d3}}.
* Obtaining {{favilink|crysteel hand bones}}. This increases unarmed damage to {{Heart}}{{dice tooltip|3d4}}.
* Wearing {{favilink|spiked gauntlets}}. This adds additional bleeding damage to unarmed attacks.
* Gaining a [[fungal infection]] on the hands. {{favilink|waxflab}} is the best for this purpose, as it provides {{heart}}{{dice tooltip|2d3}} unarmed damage.
* Wearing any [[spiked]] gauntlets. This adds additional bleeding damage to unarmed attacks made by a hand.
 
== Common Unarmed Options by Damage ==
{| class="wikitable"
! Unarmed Implement
! Damage
! Associated Power
|-
| {{favilink id|DefaultFist|natural fist}} || {{heart}}{{dice tooltip|1d2-1}} || Cudgel
|-
| {{favilink|fickle gill}} on the hands || {{heart}}{{dice tooltip|1d4}} || Cudgel
|-
| {{favilink|glowcrust}} on the hands || {{heart}}{{dice tooltip|1d4}} || Cudgel
|-
| {{favilink|mumble mouth}} on the hands || {{heart}}{{dice tooltip|1d4}} || Cudgel
|-
| {{favilink|waxflab}} on the hands || {{heart}}{{dice tooltip|2d3}} || Cudgel
|-
| {{favilink|helping hands|possessive}} metal fist || {{heart}}{{dice tooltip|1d3+1}} || Cudgel
|-
| {{favilink|carbide hand bones}} implant || {{heart}}{{dice tooltip|2d3}} || Cudgel
|-
| {{favilink|fullerite hand bones}} implant || {{heart}}{{dice tooltip|2d4+1}} || Cudgel
|-
| {{favilink|crysteel hand bones}} implant || {{heart}}{{dice tooltip|3d4}} || Cudgel
|-
| {{favilink|Burrowing Claws}} mutation || {{heart}}{{dice tooltip|1d2}} - {{dice tooltip|1d12}} || Short Blade
|-
| {{favilink|Horns}} mutation || {{heart}}{{dice tooltip|2d3}} ''(level 1)'' - {{heart}}{{dice tooltip|2d13}} ''(level 20)''<br>''no theoretical damage limit'' || Short Blade
|}


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