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(Avoid using "you" in main namespace pages unless writing a guide: added blurb and linked to iterated probability) |
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{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Morphotype | | type = Morphotype | ||
| cost = 3 | | cost = 3 | ||
| id = UnstableGenome | | id = UnstableGenome | ||
| desc = You gain one extra mutation each time you buy this, but the mutations don't manifest right away. | |||
| desc = You gain | |||
Whenever you gain a level, there's a 33% chance that your genome destabilizes and you get to choose from 3 random mutations. | |||
| realitydistort =no | | realitydistort =no | ||
| startingmutation = yes | |||
| gameversion = 206.63 | |||
}} | }} | ||
{{Name}} is a morphotype that can randomly cause the player's genome to destabilize, granting them a mutation. | |||
Unstable Genome is unique in that it is the only mutation that is able to be purchased multiple times; it can be taken as many times as the player desires at character creation, so long as they have the points to do so. | |||
Unstable Genome, unlike the other morphotypes, does not limit the kind of mutations the user is able to gain during character creation or upon buying a mutation. It can also be taken alongside another morphotype. Having Unstable Genome does nothing on its own; however, every time the player gains a level, there is a 33% chance that one instance of Unstable Genome will be consumed, and the player will be prompted to choose one of 3 random mutations. (The chance is exactly 33%, as opposed to 1 in 3.){{Code Reference | namespace = XRL.World.Parts.Mutation | class = UnstableGenome | method = FireEvent | case = "AfterLevelGainedEarly"}} This prompt is almost identical in nature to the one seen when buying a mutation via mutation points, and thus the options presented can be limited by the player's morphotype, among other factors. | |||
==Probability== | ==Probability== | ||
Having multiple instances of Unstable Genome does not increase the chance of a genome destabilizing. There is always a 33% chance. For a query to find what chance a genome will destabilize after a specified number of level ups, follow the button below to the IteratedProbability Query: | |||
{{#queryformlink:form=IteratedProbability|link text=Find probability|link type=button|new window|query string=|IteratedProbability[probability]=0.33}} | {{#queryformlink:form=IteratedProbability|link text=Find probability|link type=button|new window|query string=|IteratedProbability[probability]=0.33}} | ||
==Exclusions== | ==Exclusions== | ||
One point mutations are excluded from destabilizing results. All one point mutations are: | One point mutations are excluded from destabilizing results. All one point mutations are: | ||
{{#cargo_query:table=Mutations|where=Cost='1' AND _pageNamespace='0'|format=ul}} | {{#cargo_query:table=Mutations|where=Cost='1' AND _pageNamespace='0' AND Type <> 'Morphotype'|format=ul}} | ||
== Advantages == | |||
* | == Advantages & Disadvantages == | ||
* | {{Opinion}} | ||
=== Advantages === | |||
* You can potentially gain semi-random mutations at a fast pace | |||
* You can gain 4- or 5-point mutations that cost more than Unstable Genome did at character creation, giving you an overall point advantage | |||
* This combos well with {{favilink|Chimera}}, because you otherwise do not get extra limbs for mutations you take during character creation, whereas with {{favilink|Unstable Genome}} you do get extra limbs | |||
== Disadvantages == | === Disadvantages === | ||
* | * You can get unlucky and not get any mutations for a while before it starts to pick up- it will take 8 level-ups to have a 95% chance of at least one genome destabilizing, and 12 levels for a 99% chance | ||
* | * You can get mutations that cost less than 3 points, making it better to have just chosen them at startup | ||
{{References|2.0.201.48}} | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |