Vibro blade: Difference between revisions

No change in size ,  18:16, 22 December 2022
Updated by egocarib with game version 2.0.204.48 using QBE v1.0rc2
(Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.204.48 using QBE v1.0rc2)
Line 27: Line 27:
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| inheritingfrom = BaseLongBlade
| inheritingfrom = BaseLongBlade
| dynamictable = {{Dynamic object|MeleeWeapons|Vibro Blade}} </br>{{Dynamic object|Items|Vibro Blade}}
| dynamictable = {{Dynamic object|Items|Vibro Blade}} </br>{{Dynamic object|MeleeWeapons|Vibro Blade}}
| unidentifiedimage = vibro blade unidentified.png
| unidentifiedimage = vibro blade unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
Line 37: Line 37:
{{Qud shader|rules|{{(}}When charged, this weapon's penetration value is equal to the defender's armor value.{{)}}}}
{{Qud shader|rules|{{(}}When charged, this weapon's penetration value is equal to the defender's armor value.{{)}}}}
| categories = Long Blades
| categories = Long Blades
| gameversion = 2.0.203.49
| gameversion = 2.0.204.48
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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