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{{Missing info|Needs some general improvements, including discussion of village outskirts, random village starts, village types/philosophies, etc.}}{{tocright}} | |||
Villages are the primary form of settlement in {{gamename}}. | Villages are the primary form of settlement in {{gamename}}. | ||
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* {{favilink|Ezra}} | * {{favilink|Ezra}} | ||
* {{favilink|Bey Lah}} | * {{favilink|Bey Lah}} | ||
* {{favilink|the hydropon}} | |||
* {{favilink|Yd Freehold}} | |||
== Procedurally Generated Villages == | == Procedurally Generated Villages == | ||
In addition to static villages, each playthrough will contain the following procedurally generated villages:{{Code Reference|namespace=XRL.Annals|class=QudHistoryFactory|method= | In addition to static villages, each playthrough will contain the following procedurally generated villages:{{Code Reference|namespace=XRL.Annals|class=QudHistoryFactory|method=GenerateVillageEraHistory}} | ||
* One village in the selected starting biome, if the player chose a non-Joppa start. | * One village in the selected starting biome, if the player chose a non-Joppa start. | ||
* The following additional villages scattered throughout the [[world map]]. | * The following additional villages scattered throughout the [[world map]]. | ||
** {{dice tooltip|2-3}} villages in the {{favilink|Desert Canyons}} | ** {{dice tooltip|2-3}} villages in the {{favilink|Desert Canyons}} | ||
** {{dice tooltip|2-3}} villages in the {{favilink|Salt Dunes}} | ** {{dice tooltip|2-3}} villages in the {{favilink|Salt Dunes}} | ||
** | ** 1 village in the {{favilink|Salt Marsh}} | ||
** {{dice tooltip|2-3}} villages in the {{favilink|Hills}} | ** {{dice tooltip|2-3}} villages in the {{favilink|Hills}} | ||
** {{dice tooltip|1-2}} villages in the {{favilink|River|Rivers}} | ** {{dice tooltip|1-2}} villages in the {{favilink|River|Rivers}} | ||
** {{dice tooltip|0-2}} villages in the {{favilink|Banana Grove}} | ** {{dice tooltip|0-2}} villages in the {{favilink|Banana Grove}} | ||
** {{ | ** 1 village in the {{favilink|Rainbow Wood}} | ||
** {{dice tooltip| | ** 1 village in {{favilink|Lake Hinnom}} | ||
** 1 village in the {{favilink|Palladium Reef}} | |||
** {{dice tooltip|2-3}} villages in the {{favilink|Mountains}} | |||
** 1 village in the {{favilink|Flower Fields}} | |||
** {{dice tooltip|8-12}} villages in the {{favilink|Jungle}} | ** {{dice tooltip|8-12}} villages in the {{favilink|Jungle}} | ||
*** (note that these are ''not'' [[goatfolk village]]s - those are generated separately) | *** (note that these are ''not'' [[goatfolk village]]s - those are generated separately) | ||
** | ** 1 village in the {{favilink|Ruins}} | ||
** | ** 1 village in the {{favilink|Deathlands}} | ||
=== Procedurally Generated Village Qualities === | === Procedurally Generated Village Qualities === |