Village: Difference between revisions

211 bytes added ,  19:09, 4 April 2022
add note about factions
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=== Procedurally Generated Village Qualities ===
=== Procedurally Generated Village Qualities ===
Procedurally generated villages will have random names. They'll also have a number of creatures, typically including a {{favilink|village mayor}}, {{favilink|village tinker}}, {{favilink|village apothecary}}, {{favilink|village warden}}, and a {{favilink|village merchant}}. One random creature in the village will always be a quest-giver that provides a procedurally generated [[village quest]]. If the village is the player's starting village, there will also be a second quest-giver that provides a procedurally generated quest that will start the game's main questline.
Procedurally generated villages will have random names, and their own faction. The faction will be named ''villagers of <Village Name>'' and will have certain random qualities, such as a random skill that the village leader may teach during the water ritual.
 
These villages will have a number of creatures, typically including a {{favilink|village mayor}}, {{favilink|village tinker}}, {{favilink|village apothecary}}, {{favilink|village warden}}, and a {{favilink|village merchant}}. One random creature in the village will always be a quest-giver that provides a procedurally generated [[village quest]]. If the village is the player's starting village, there will also be a second quest-giver that provides a procedurally generated quest that will start the game's main questline.


== Abandoned Villages ==
== Abandoned Villages ==