8,290
edits
(→Notes: schrodinger page) |
(add note about factions) |
||
Line 31: | Line 31: | ||
=== Procedurally Generated Village Qualities === | === Procedurally Generated Village Qualities === | ||
Procedurally generated villages will have random names. | Procedurally generated villages will have random names, and their own faction. The faction will be named ''villagers of <Village Name>'' and will have certain random qualities, such as a random skill that the village leader may teach during the water ritual. | ||
These villages will have a number of creatures, typically including a {{favilink|village mayor}}, {{favilink|village tinker}}, {{favilink|village apothecary}}, {{favilink|village warden}}, and a {{favilink|village merchant}}. One random creature in the village will always be a quest-giver that provides a procedurally generated [[village quest]]. If the village is the player's starting village, there will also be a second quest-giver that provides a procedurally generated quest that will start the game's main questline. | |||
== Abandoned Villages == | == Abandoned Villages == |