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=== Procedurally Generated Village Qualities === | === Procedurally Generated Village Qualities === | ||
Procedurally generated villages will have random names | Procedurally generated villages will have random names. They'll also have a number of creatures, typically including a {{favilink|village mayor}}, {{favilink|village tinker}}, {{favilink|village apothecary}}, {{favilink|village warden}}, and a {{favilink|village merchant}}. One random creature in the village will always be a quest-giver that provides a procedurally generated [[village quest]]. If the village is the player's starting village, there will also be a second quest-giver that provides a procedurally generated quest that will start the game's main questline. | ||
== Abandoned Villages == | == Abandoned Villages == | ||
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== Notes == | == Notes == | ||
* To reveal all villages in your world, you can use the <code>villagereveal</code> [[Wishes#Journal_Secrets|wish]]. | * To reveal all villages in your world, you can use the <code>villagereveal</code> [[Wishes#Journal_Secrets|wish]]. | ||
== Tips == | |||
{{Opinion}} | |||
* An easy way to locate a specific village is to use a {{favilink|schrodinger page}} on the village's faction, which will mark it on the map. With {{favilink|precognition}}, this can even be done without expending the item. | * An easy way to locate a specific village is to use a {{favilink|schrodinger page}} on the village's faction, which will mark it on the map. With {{favilink|precognition}}, this can even be done without expending the item. | ||