Warden Indrix, Goatfolk Pariah: Difference between revisions

m
Corrected from "north" to "south" of Kyakukya
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
m (Corrected from "north" to "south" of Kyakukya)
 
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| ma = 12
| ma = 12
| marange = 12
| marange = 12
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Warden Indrix
| id = Warden Indrix
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| corpsechance = 5
| corpsechance = 5
| role = NPC
| role = NPC
| extra = {{Extra info|weight = 200 | uniquechara = yes | waterritualable = yes | waterritualskill = Persuasion_Intimidate | bodytype = Humanoid}}
| extra = {{Extra info|weight = 201 | uniquechara = yes | waterritualable = yes | waterritualskill = Persuasion_Intimidate | bodytype = Humanoid}}
| inheritingfrom = Goatfolk Bully
| inheritingfrom = Goatfolk Bully
| quickness = 100
| quickness = 100
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| demeanor = neutral
| demeanor = neutral
| gender = male
| gender = male
| inventory = {{inventory|Grassy Yurtmat|1|no|100}}{{inventory|Battle Axe5th|1|no|100}}{{inventory|Wool Kilt|1|no|100}}{{inventory|Goatfolk_Horns|1|no|100}}
| inventory = {{inventory|Grassy Yurtmat|1|no|100|no}}{{inventory|Battle Axe5th|1|no|100|no}}{{inventory|Wool Kilt|1|no|100|no}}{{inventory|Plump Mushroom|3-6|no|100|no}}{{inventory|Goatfolk_Horns|1|no|100|no}}{{inventory|HumanoidEquipment|*|no|100|yes}}
| skills = {{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Tactics_Charge}} </br>{{SkillID to name|Axe_Cleave}} </br>{{SkillID to name|Axe_HookAndDrag}} </br>{{SkillID to name|Axe_Decapitate}} </br>{{SkillID to name|Axe_Beserk}} </br>{{SkillID to name|Endurance_Calloused}} </br>{{SkillID to name|Survival_JungleSurvival}} </br>{{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| skills = {{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Tactics_Charge}} </br>{{SkillID to name|Axe_Cleave}} </br>{{SkillID to name|Axe_HookAndDrag}} </br>{{SkillID to name|Axe_Decapitate}} </br>{{SkillID to name|Axe_Berserk}} </br>{{SkillID to name|SingleWeaponFighting}} </br>{{SkillID to name|Endurance_Calloused}} </br>{{SkillID to name|Persuasion_Intimidate}} </br>{{SkillID to name|Survival_JungleSurvival}} </br>{{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| mutations = {{creature mutation|{{MutationID to name|AdrenalControl2}}|7|23}} </br>{{creature mutation|{{MutationID to name|Regeneration}}|6|23}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|23}}
| mutations = {{creature mutation|{{MutationID to name|AdrenalControl2}}|7|23}} </br>{{creature mutation|{{MutationID to name|Regeneration}}|6|23}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|23}}
| desc = Beneath a mane of coarse hair, Warden Indrix's lips move without issuing forth any sound, perhaps in the formation of a litany invoked in the name of the vengeful god =pronouns.subjective= =verb:serve:afterpronoun=. The coarse hair grows in an uninterrupted mass down =pronouns.possessive= torso, that of a human but broader and more taut with muscle than any man's, disappearing only behind the sash of =pronouns.possessive= kilt. But for Mayor Nuntu and the warden =pronouns.reflexive=, no one knows the circumstances of Indrix's estrangement from =pronouns.possessive= kin, for no one dares mention it lest they draw the warden's ire. One of =pronouns.possessive= great curling horns has been cleanly cloven from =pronouns.possessive= head, however. That same horn along with several others hang from a belt slung low about Indrix's hips, giving =pronouns.objective= the distinction of being the only warrior to bear =pronouns.possessive= own appendage as a trophy.
| desc = Beneath a mane of coarse hair, Warden Indrix's lips move without issuing forth any sound, perhaps in the formation of a litany invoked in the name of the vengeful god =pronouns.subjective= =verb:serve:afterpronoun=. The coarse hair grows in an uninterrupted mass down =pronouns.possessive= torso, that of a human but broader and more taut with muscle than any man's, disappearing only behind the sash of =pronouns.possessive= kilt. But for Mayor Nuntu and the warden =pronouns.reflexive=, no one knows the circumstances of Indrix's estrangement from =pronouns.possessive= kin, for no one dares mention it lest they draw the warden's ire. One of =pronouns.possessive= great curling horns has been cleanly cloven from =pronouns.possessive= head, however. That same horn along with several others hang from a belt slung low about Indrix's hips, giving =pronouns.objective= the distinction of being the only warrior to bear =pronouns.possessive= own appendage as a trophy.
| categories = Unique Characters
| categories = Unique Characters
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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Indrix is the quest-giver for the side-quest Raising Indrix. The quest can be initiated by speaking with him and has no prerequisites. The quest will become permanently unavailable or, if already accepted, impossible to complete if Indrix dies, and will be temporarily unavailable to accept or complete if Indrix becomes hostile for any reason, as he will refuse to speak with the player.
Indrix is the quest-giver for the side-quest Raising Indrix. The quest can be initiated by speaking with him and has no prerequisites. The quest will become permanently unavailable or, if already accepted, impossible to complete if Indrix dies, and will be temporarily unavailable to accept or complete if Indrix becomes hostile for any reason, as he will refuse to speak with the player.


Indrix tasks the player with retrieving the {{favilink|amaranthine prism}} from {{favilink|Mamon Souldrinker}}. Indrix claims that Mamon is his elder brother, and that he cannot retrieve the prism himself because Mamon would "discern [his] presence before he could strike". The player must follow the river north of Kyakukya to the east, find Mamon, and defeat him in order to obtain the prism. Indrix warns the player not to wield the prism themselves, and tells them there will be "consequences" if they return to him bearing it.
Indrix tasks the player with retrieving the {{favilink|amaranthine prism}} from {{favilink|Mamon Souldrinker}}. Indrix claims that Mamon is his elder brother, and that he cannot retrieve the prism himself because Mamon would "discern [his] presence before he could strike". The player must follow the river south of Kyakukya to the east, find Mamon, and defeat him in order to obtain the prism. Indrix warns the player not to wield the prism themselves, and tells them there will be "consequences" if they return to him bearing it.


== Combat ==
== Combat ==
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Indrix always comes equipped with a {{favilink|fullerite two-handed axe}}, dealing {{Heart}}{{dice tooltip|1d8+3}} and having its maximum [[PV]] value of {{PV}}11 due to his [[Strength]] bonus. This axe has a 30% higher chance of possessing [[item mods]] than normal.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>{{Code Reference|namespace=XRL.World|class=GameObjectFactory|method=CreateObject}} For armor, he wears a {{favilink|grassy yurtmat}} and a {{favilink|wool kilt}}.
Indrix always comes equipped with a {{favilink|fullerite two-handed axe}}, dealing {{Heart}}{{dice tooltip|1d8+3}} and having its maximum [[PV]] value of {{PV}}11 due to his [[Strength]] bonus. This axe has a 30% higher chance of possessing [[item mods]] than normal.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>{{Code Reference|namespace=XRL.World|class=GameObjectFactory|method=CreateObject}} For armor, he wears a {{favilink|grassy yurtmat}} and a {{favilink|wool kilt}}.


Like other goatfolk, he may also come with additional equipment from [[Data:Melee Weapons|Melee Weapons 3]], [[Data:Armor|Armor 3]], and [[Data:Junk|Junk 3]],{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier3HumanoidEquipment}}<ref name="ObjectBlueprints"/> and will choose to switch out his normal equipment if this random equipment possesses higher stats.
Like other goatfolk, he may also come with additional equipment from [[Data:Melee Weapons|Melee Weapons 3]], [[Data:Armor|Armor 3]], and [[Population:Junk|Junk 3]],{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier3HumanoidEquipment}}<ref name="ObjectBlueprints"/> and will choose to switch out his normal equipment if this random equipment possesses higher stats.


Finally, he possesses {{favilink|massive horns}}, which function as both a [[Short Blade]] weapon and a [[Shield]]. The horns deal {{Heart}}{{dice tooltip|1d3}} damage when used to attack, and grant Indrix {{AV}}2 [[AV]] when used to successfully block an attack.
Finally, he possesses {{favilink|massive horns}}, which function as both a [[Short Blade]] weapon and a [[Shield]]. The horns deal {{Heart}}{{dice tooltip|1d3}} damage when used to attack, and grant Indrix {{AV}}2 [[AV]] when used to successfully block an attack.
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=== Mutations ===
=== Mutations ===
Indrix possesses [[Regeneration]] at level 6 and [[Adrenal Control]] at level 7, the latter of which he will utilize in combat. His Regeneration will increase his natural life regeneration, occasionally heal him of status effects, and will allow him to regrow lost limbs. His Adrenal Control will allow him to boost his [[Quickness]] and the mutation level of his Regeneration for a short time.
Indrix possesses {{favilink|Regeneration}} at level 6 and {{favilink|Adrenal Control}} at level 7, the latter of which he will utilize in combat. His Regeneration will increase his natural life regeneration, occasionally heal him of status effects, and will allow him to regrow lost limbs. His Adrenal Control will allow him to boost his [[Quickness]] and the mutation level of his Regeneration for a short time.


== Traits ==
== Traits ==
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