Warden Indrix, Goatfolk Pariah: Difference between revisions

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(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
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{{Aliases|names=Warden Indrix, Indrix}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Aliases|names=Warden Indrix, Indrix}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.48}}
{{As Of Patch|2.0.201.50}}
{{Character
{{Character
| title = {{Qud text|Warden Indrix, Goatfolk Pariah}}
| title = {{Qud text|Warden Indrix, Goatfolk Pariah}}
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}}
}}
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{{Name}} is the [[Fellowship of Wardens|warden]] of {{favilink|Kyakukya}}, a [[goatfolk]] [[pariahs|pariah]], and the younger brother of {{favilink|Mamon Souldrinker}}. He is the questgiver for the side-quest [[Raising Indrix]].
== Overview ==
Warden Indrix is found in the village of Kyakukya and will protect it's inhabitants from harm. He begins neutral to the player but can become a very powerful enemy if his ire is drawn, specializing in the use of [[axe]] skills when in combat.
=== Equipment ===
Indrix always comes equipped with a {{favilink|fullerite two-handed axe}}, dealing {{Heart}}{{dice tooltip|1d8+3}} and having it's maximum [[PV]] value of {{PV}}11 due to his [[Strength]] bonus. This axe has a 30% higher chance of possessing [[item mods]] than normal.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>{{Code Reference|namespace=XRL.World|class=GameObjectFactory|method=CreateObject}} For armor, he wears a {{favilink|grassy yurtmat}} and a {{favilink|wool kilt}}.
Like other goatfolk, he may also come with additional equipment from [[Data:Melee Weapons|Melee Weapons 3]], [[Data:Armor|Armor 3]], and [[Data:Junk|Junk 3]],{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier3HumanoidEquipment}}<ref name="ObjectBlueprints"/> and will choose to switch out his normal equipment if this random equipment possesses higher stats.
Finally, he possesses innate weaponry in the form of his {{favilink|massive horns}}, which deal {{Heart}}{{dice tooltip|1d3}} damage and are considered a [[Short Blade]].
=== Skills ===
Indrix possesses many axe skills, including [[Axe Proficiency]], [[Cleave]], [[Dismember]], [[Hook and Drag]], [[Berserk]], and perhaps most notably, [[Decapitate]], making him one of few creatures that possesses the capacity to decapitate other creatures.  Additionally, he possesses [[Charge]], [[Calloused]], and [[Shake It Off]]. Finally, he possesses the [[Shield]] skill, but will almost never be seen using a shield in combat.
=== Mutations ===
Indrix possesses [[Regeneration]] at level 6 and [[Adrenal Control]] at level 7, the latter of which he will utilize in combat. His Regeneration will increase his natural life regeneration, occasionally heal him of status effects, and will allow him to regrow lost limbs. His Adrenal Control will allow him to boost his [[Quickness]] and the mutation level of his Regeneration for a short time.
=== Special Properties ===
Indrix will always begin the game admired by the [[villagers of Kyakukya]] for protecting their village, and hated by goatfolk for "some reason he won't share". He will never be hated by the villagers or the [[Consortium of Phyta]].<ref name="ObjectBlueprints"/>
Indrix will never voluntarily [[asleep|sleep]],<ref name="ObjectBlueprints"/> though he can be forced to fall asleep through such means as {{favilink|sleep gas}}.
Indrix will become hostile if the player is seen attacking any villagers of Kyakukya; likewise, the villagers will become hostile if the player attacks Indrix himself. He will also become hostile if the player persists in their questioning of why he is called "pariah", or if he is spoken to while the player is wielding the {{favilink|amaranthine prism}}.<ref><code>Conversations.xml</code></ref>
If Indrix is given the amaranthine prism, he will not equip it, and will not offer it as an option during trade.<ref name="ObjectBlueprints"/>
=== Water Ritual ===
If the player performs the [[water ritual]] with Warden Indrix and has sufficient [[reputation]] with the Fellowship of Wardens, he can teach them the [[Intimidate]] skill. He can also be recruited as a companion in this way.
{{conversations link}}
{{conversations link}}


== Water Ritual ==
== Tips ==
Warden Indrix may teach the ability [[Intimidate]].{{Creature Navbox|Fellowship of Wardens}}
{{Opinion}}
* Indrix makes a very powerful companion if one is able to recruit him through the water ritual.  
* He is capable of instantly killing the player using Decapitate if he becomes hostile, and is otherwise very difficult to kill himself. Avoid fighting him if possible.
* He will immediately become hostile if the player attempts to speak to him while wielding the amaranthine prism; however, this can be avoided so long as the player never speaks to him from then on.
* If the player plans to use the amaranthine prism, avoid turning it in to Indrix, as it can only then be retrieved by killing him.
== References ==
<references/>
 
{{Creature Navbox|Fellowship of Wardens}}
 
{{Creature Navbox|Pariahs}}
{{Creature Navbox|Pariahs}}
{{No Description}}


[[Category:Quest Givers]]
[[Category:Quest Givers]]