Warden Indrix, Goatfolk Pariah/Conversations: Difference between revisions

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|text=I will ravage your nubile heart!}}
|text=I will ravage your nubile heart!}}
{{qud dialogue:choice|
{{qud dialogue:choice|
{{qud dialogue:choice row|number = 1
{{qud dialogue:choice row
| tonode=endfight
| tonode=endfight
| text=!}}}}
| text=!}}}}
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|text=There is a river just north of the village that runs an eastwardly course into the jungle. Along its bank lies a goatfolk village. There resides a mighty shaman, Mamon Souldrinker. He is in possession of a talisman of great power, an amaranthine prism that refracts the psyche of its handler in much the same way, as Mayor Nuntu has explained to me, a common prism refracts light. The thing is cursed, traveler. No man or goat may safely wield it for long. You must travel to the village and retrieve the prism from Mamon by any means necessary. Do you understand?}}
|text=There is a river just north of the village that runs an eastwardly course into the jungle. Along its bank lies a goatfolk village. There resides a mighty shaman, Mamon Souldrinker. He is in possession of a talisman of great power, an amaranthine prism that refracts the psyche of its handler in much the same way, as Mayor Nuntu has explained to me, a common prism refracts light. The thing is cursed, traveler. No man or goat may safely wield it for long. You must travel to the village and retrieve the prism from Mamon by any means necessary. Do you understand?}}
{{qud dialogue:choice|
{{qud dialogue:choice|
{{qud dialogue:choice row|number = 1
{{qud dialogue:choice row
| tonode=Raising3a
| tonode=Raising3a
| text=Why don't you retrieve it yourself?}}
| text=Why don't you retrieve it yourself?}}
{{!}}-
{{!}}-
{{qud dialogue:choice row|number = 2
{{qud dialogue:choice row
| tonode=Raising3b
| tonode=Raising3b
| text=Yes. Is there anything else I should know?}}}}
| text=Yes. Is there anything else I should know?}}}}
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|text=Because, traveler, Mamon is my elder brother. He would discern my presence before I could strike.}}
|text=Because, traveler, Mamon is my elder brother. He would discern my presence before I could strike.}}
{{qud dialogue:choice|
{{qud dialogue:choice|
{{qud dialogue:choice row|number = 1
{{qud dialogue:choice row
| tonode=Raising3b
| tonode=Raising3b
| text=Yes. Is there anything else I should know?}}}}
| text=Yes. Is there anything else I should know?}}}}
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That is all. Are you willing?}}
That is all. Are you willing?}}
{{qud dialogue:choice|
{{qud dialogue:choice|
{{qud dialogue:choice row|number = 1
{{qud dialogue:choice row
| tonode=end
| tonode=end
| text=I am willing.|quest=Raising Indrix|step=accept}}
| text=I am willing.|quest=Raising Indrix|step=accept}}
{{!}}-
{{!}}-
{{qud dialogue:choice row|number = 2
{{qud dialogue:choice row
| tonode=end
| tonode=end
| text=No, I would risk too much.}}}}
| text=No, I would risk too much.}}}}
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|text=Is Mamon dead? Have you recovered the talisman?}}
|text=Is Mamon dead? Have you recovered the talisman?}}
{{qud dialogue:choice|
{{qud dialogue:choice|
{{qud dialogue:choice row|number = 1
{{qud dialogue:choice row
| tonode=HasPrism
| tonode=HasPrism
| text=Yes. Mamon is dead and I possess the prism.|comment=Available only if the player has the [[amaranthine prism]] in their inventory.}}
| text=Yes. Mamon is dead and I possess the prism.|comment=Available only if the player has the {{favilink|amaranthine prism in their inventory.}}
{{!}}-
{{!}}-
{{qud dialogue:choice row|number = 2
{{qud dialogue:choice row
| tonode=River
| tonode=River
| text=Where will I find him again?}}
| text=Where will I find him again?}}
{{!}}-
{{!}}-
{{qud dialogue:choice row|number = 3
{{qud dialogue:choice row
| tonode=end
| tonode=end
| text=Not yet.}}}}
| text=Not yet.}}}}
{{qud dialogue|nodetitle=River
|text=Just north of the village, there's a river that runs an eastwardly course into the jungle. Follow it to the goatfolk village. There you will find Mamon.}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=end
| text=My thanks, warden.}}}}


{{qud dialogue|nodetitle=HasPrism
{{qud dialogue|nodetitle=HasPrism
|text=Is it so? Only a ferocious warrior could have slain Mamon. You must be such a warrior. Now hand over the prism and choose your reward.}}
|text=Is it so? Only a ferocious warrior could have slain Mamon. You must be such a warrior. Now hand over the prism and choose your reward.}}
{{qud dialogue:choice|
{{qud dialogue:choice|
{{qud dialogue:choice row|number = 1
{{qud dialogue:choice row
| tonode=end
| tonode=end
| text=[Give the amaranthine prism to Warden Indrix]|quest=Raising Indrix|step=Recover the Amaranthine Prism|quest2=Raising Indrix|step2=reward|comment=Indrix takes the amaranthine prism from you.}}
| text=[Give the amaranthine prism to Warden Indrix]|quest=Raising Indrix|step=Recover the Amaranthine Prism|quest2=Raising Indrix|step2=reward|comment=Indrix takes the amaranthine prism from you.}}
{{!}}-
{{!}}-
{{qud dialogue:choice row|number = 2
{{qud dialogue:choice row
| tonode=endfight
| tonode=endfight
| text=No, warden. It is mine.}}}}
| text=No, warden. It is mine.}}}}
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|text=Impudent swine! You bear that stygian charm in my presence?}}
|text=Impudent swine! You bear that stygian charm in my presence?}}
{{qud dialogue:choice|
{{qud dialogue:choice|
{{qud dialogue:choice row|number = 1
{{qud dialogue:choice row
| tonode=endfight
| tonode=endfight
| text=!}}}}
| text=!}}}}
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|text=Live and drink, traveler.}}
|text=Live and drink, traveler.}}
{{qud dialogue:choice|
{{qud dialogue:choice|
{{qud dialogue:choice row|number = 1
{{qud dialogue:choice row
| tonode=end
| tonode=end
| text=Live and drink, warden.}}}}
| text=Live and drink, warden.}}}}