Warden Indrix, Goatfolk Pariah/Conversations
Accepting Raising Indrix
Before Raising Indrix is accepted:
Start
Make haste, traveller.
[1] Why are you called "pariah"? | |
[2] I am in search of work. | |
[3] Live and drink, warden. | [End] |
PariahA
Speak nothing of that name to me. You are warned.
[1] I must insist; why are you called "pariah"? | |
[2] I am in search of work. | |
[3] Live and drink, warden. | [End] |
PariahB
Speak nothing of that name to me. You are warned.
[1] I must insist; why are you called "pariah"? | |
[2] Live and drink, warden. | [End] |
Pariah2
I will ravage your nubile heart!
[1] ! | [Fight] |
Raising1
Grrrraaaah! There is but one task I know to offer. It is most treacherous, and in all likelihood you will perish. Is your interest waned?
[1] No. Continue. | |
[2] Yes. Goodbye. | [End] |
Raising2
There is a river just north of the village that runs an eastwardly course into the jungle. Along its bank lies a goatfolk village. There resides a mighty shaman, Mamon Souldrinker. He is in possession of a talisman of great power, an amaranthine prism that refracts the psyche of its handler in much the same way, as Mayor Nuntu has explained to me, a common prism refracts light. The thing is cursed, traveler. No man or goat may safely wield it for long. You must travel to the village and retrieve the prism from Mamon by any means necessary. Do you understand?
Raising3a
Because, traveler, Mamon is my elder brother. He would discern my presence before I could strike.
Raising3b
There is. Firstly, Mamon will likely have several goatfolk under his enthrallment, and they will protect him at all costs.
Secondly, take care to stay out of Mamon's reach, for his power is most potent when he may lay hands on you.
Finally, once you recover the prism, do not under any circumstances wield it. I needn't warn you of the consequences should you return to me bearing that charm.
That is all. Are you willing?
[1] I am willing. | [Accept Quest:Raising Indrix] [End] |
[2] No, I would risk too much. | [End] |
Raising Indrix
Start
Is Mamon dead? Have you recovered the talisman?
[1] Yes. Mamon is dead and I possess the prism. | Available only if the player has the amaranthine prism in their inventory. |
[2] Where will I find him again? | |
[3] Not yet. | [End] |
River
Just north of the village, there's a river that runs an eastwardly course into the jungle. Follow it to the goatfolk village. There you will find Mamon.
[1] My thanks, warden. | [End] |
HasPrism
Is it so? Only a ferocious warrior could have slain Mamon. You must be such a warrior. Now hand over the prism and choose your reward.
[1] [Give the amaranthine prism to Warden Indrix] | Indrix takes the amaranthine prism from you. [Complete Quest Step: Recover the Amaranthine Prism] [Receive Quest Rewards: Raising Indrix#Rewards] [End] |
[2] No, warden. It is mine. | [Fight] |
Wearing the Amaranthine Prism
If the player talks to Indrix while wearing the amaranthine prism:
Start
Impudent swine! You bear that stygian charm in my presence?
[1] ! | [Fight] |
After Raising Indrix
Start
Live and drink, traveler.
[1] Live and drink, warden. | [End] |