Wardens Esther: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(6 intermediate revisions by 3 users not shown)
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| hp = 250
| hp = 250
| av = 15
| av = 15
| dv = -9
| dv = -8
| ma = 7
| ma = 7
| marange = 6+1d2
| marange = 7
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Warden Esthers
| id = Warden Esthers
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| corpsechance = 90
| corpsechance = 90
| role = NPC
| role = NPC
| extra = {{Extra info|weight = 200 | uniquechara = yes | waterritualable = yes | waterritualskill = Shield | bodytype = Humanoid}}
| extra = {{Extra info|weight = 201 | uniquechara = yes | waterritualable = yes | waterritualskill = Shield | bodytype = Humanoid}}
| inheritingfrom = NPC
| inheritingfrom = NPC
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 14+1d3+7d1
| strength = 23
| agility = 14+1d3+7d1
| agility = 24
| toughness = 14+1d3+7d1
| toughness = 24
| intelligence = 14+1d3+7d1
| intelligence = 16
| willpower = 14+1d3+7d1
| willpower = 22
| ego = 14+1d3+7d1
| ego = 18
| acid = 0
| acid = 0
| electric = 0
| electric = 0
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| demeanor = neutral
| demeanor = neutral
| gender = females
| gender = females
| inventory = {{inventory|Carbide Shield|1|no|100}}{{inventory|Cudgel4|1|no|100}}{{inventory|Waterskin|3|no|100}}{{inventory|Carbide Plate Armor|1|no|100}}{{inventory|Carbide Boots|1|no|100}}{{inventory|Carbide Gauntlets|1|no|100}}{{inventory|Scarlet Shawl|1|no|100}}
| inventory = {{inventory|Carbide Shield|1|no|100|no}}{{inventory|Cudgel4|1|no|100|no}}{{inventory|Waterskin|3|no|100|no}}{{inventory|Carbide Plate Armor|1|no|100|no}}{{inventory|Carbide Boots|1|no|100|no}}{{inventory|Carbide Gauntlets|1|no|100|no}}{{inventory|Scarlet Shawl|1|no|100|no}}
| skills = {{SkillID to name|Cudgel_Expertise}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Shield_Slam}}
| skills = {{SkillID to name|Cudgel_Expertise}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Shield_Slam}}
| mutations = {{creature mutation|{{MutationID to name|TemporalFugue}}|7|23}} </br>{{creature mutation|{{MutationID to name|Teleportation}}|1|23}} </br>{{creature mutation|{{MutationID to name|HeightenedSpeed}}|6|23}}
| mutations = {{creature mutation|{{MutationID to name|TemporalFugue}}|7|18}} </br>{{creature mutation|{{MutationID to name|Teleportation}}|1|18}} </br>{{creature mutation|{{MutationID to name|HeightenedSpeed}}|6|18}}
| desc = There's a saying among the vintners who hoist their sails toward the Stilt. 'One rose is fair; five is death.' Indeed, when a single shawl swathes her face and the Esthers are one, there is peace beneath the Stilt. But when she's joined by her sisters, and scarlet ribbons thrash in the desert air, there is only blood and justice.
| desc = There's a saying among the vintners who hoist their sails toward the Stilt. 'One rose is fair; five is death.' Indeed, when a single shawl swathes her face and the Esthers are one, there is peace beneath the Stilt. But when she's joined by her sisters, and scarlet ribbons thrash in the desert air, there is only blood and justice.
| categories = Unique Characters
| categories = Unique Characters
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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Esther always comes equipped with {{favilink|carbide plate armor}}, {{favilink|carbide boots}}, {{favilink|carbide gauntlets}}, a {{favilink|scarlet shawl}}, a {{favilink|carbide shield}}, and a {{favilink|carbide folding hammer}}. The [[PV]] of their hammer will be {{PV}}7-8 due to their variable [[Strength]], and the hammer itself will deal {{Heart}}{{dice tooltip|2d4}} damage.
Esther always comes equipped with {{favilink|carbide plate armor}}, {{favilink|carbide boots}}, {{favilink|carbide gauntlets}}, a {{favilink|scarlet shawl}}, a {{favilink|carbide shield}}, and a {{favilink|carbide folding hammer}}. The [[PV]] of their hammer will be {{PV}}7-8 due to their variable [[Strength]], and the hammer itself will deal {{Heart}}{{dice tooltip|2d4}} damage.


Esther can also possess a random item from [[Data:Junk#Junk 7|Junk 7]] due to her level.{{Code Reference|namespace=XRL.World.Parts|class=RandomLoot}} Esther will automatically equip the item, replacing other items that may occupy the same slot, if the random item's stats are higher.  
Esther can also possess a random item from [[Population:Junk#Junk 7|Junk 7]] due to her level.{{Code Reference|namespace=XRL.World.Parts|class=RandomLoot}} Esther will automatically equip the item, replacing other items that may occupy the same slot, if the random item's stats are higher.  


Finally, Esther will always possess 3 {{favilink|waterskin|plural}} containing various quantities of {{favilink|water}}.<ref name="Object"/>
Finally, Esther will always possess 3 {{favilink|waterskin|plural}} containing various quantities of {{favilink|water}}.<ref name="Object"/>
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=== Mutations ===
=== Mutations ===
Esther possesses Temporal Fugue at base level 7 and [[Teleportation]] at base level 1, which will be increased to 10-11 and 4-5 respectively due to her variable [[Ego]] modifier. She also possesses [[Heightened Quickness]] at level 6.
Esther possesses {{favilink|Temporal Fugue}} at base level 7 and {{favilink|Teleportation}} at base level 1, which will be increased to 10-11 and 4-5 respectively due to her variable [[Ego]] modifier. She also possesses {{favilink|Heightened Quickness}} at level 6.


Temporal Fugue allows Esther to split into 5-6 additional individuals for 30 rounds, all being nearly completely identical in all aspects, including equipment, mutations, stats, skills, etc. Esther will use Temporal Fugue in combat, and the copies produced will share relations, attacking those hostile to the original. Teleportation allows Esther to instantly teleport to any visible tile with a certain margin of error, which they will use in combat to instantly close the distance between them and their target. Finally, their Heightened Quickness will increase their overall [[Quickness]] score, allowing them to perform nearly all [[Action cost|actions]] more quickly.<ref name="Object"><code>ObjectBlueprints.xml</code></ref>
Temporal Fugue allows Esther to split into 5-6 additional individuals for 30 rounds, all being nearly completely identical in all aspects, including equipment, mutations, stats, skills, etc. Esther will use Temporal Fugue in combat, and the copies produced will share relations, attacking those hostile to the original. Teleportation allows Esther to instantly teleport to any visible tile with a certain margin of error, which they will use in combat to instantly close the distance between them and their target. Finally, their Heightened Quickness will increase their overall [[Quickness]] score, allowing them to perform nearly all [[Action cost|actions]] more quickly.<ref name="Object"><code>ObjectBlueprints.xml</code></ref>
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