Wings: Difference between revisions

4 bytes added ,  07:55, 16 November 2020
no edit summary
mNo edit summary
No edit summary
Line 18: Line 18:
{{qud look|text=A pair of massive, feathered wings.|title=wings}}
{{qud look|text=A pair of massive, feathered wings.|title=wings}}


== Advancement ==
== Formulas ==
The following formulas are used to determine bonuses and penalties based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Wings}}{{Code Reference|namespace=XRL.World.Parts|class=TerrainTravel}}
{| class="wikitable"
| style="border-top:1px solid transparent;border-left:1px solid transparent;" |
! Formula
! Notes
|-
! World Map Travel Speed
| {{simple formula | 1.5 + ( 0.5 * Level ) }}
|
|-
! Lost Chance Reduction
| {{simple formula | ( 36 + ( Level * 4 ) )% }}
| maximum 95%
|-
! Movement Fall Chance
| {{simple formula | ( 6 - Level )% }}
| minimum 0%
|-
! Swoop Fall Chance
| {{simple formula | ( 24 - Level )% }}
| minimum 0%
|-
! Move Speed while Sprinting
| {{simple formula | ( ( 0.1 * Level + 0.1 ) * 100 )% }}
|
|-
! Jump Distance Bonus
| {{simple formula | 1 + ( Level / 3 ) }}
|
|-
! Charge Distance Bonus
| {{simple formula | 2 + ( Level / 3 ) }}
|
|}
 
== Advancement Table ==


Note that ''world map travel speed'' and ''chance to get lost'' bonuses apply only if the player is actively flying while on the [[world map]].
Note that ''world map travel speed'' and ''chance to get lost'' bonuses apply only if the player is actively flying while on the [[world map]].
Line 325: Line 361:


</div>
</div>
=== Formulas ===
The following formulas are used to determine bonuses and penalties based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Wings}}{{Code Reference|namespace=XRL.World.Parts|class=TerrainTravel}}
{| class="wikitable"
| style="border-top:1px solid transparent;border-left:1px solid transparent;" |
! Formula
! Notes
|-
! World Map Travel Speed
| {{simple formula | 1.5 + ( 0.5 * Level ) }}
|
|-
! Lost Chance Reduction
| {{simple formula | ( 36 + ( Level * 4 ) )% }}
| maximum 95%
|-
! Movement Fall Chance
| {{simple formula | ( 6 - Level )% }}
| minimum 0%
|-
! Swoop Fall Chance
| {{simple formula | ( 24 - Level )% }}
| minimum 0%
|-
! Move Speed while Sprinting
| {{simple formula | ( ( 0.1 * Level + 0.1 ) * 100 )% }}
|
|-
! Jump Distance Bonus
| {{simple formula | 1 + ( Level / 3 ) }}
|
|-
! Charge Distance Bonus
| {{simple formula | 2 + ( Level / 3 ) }}
|
|}


== Advantages & Disadvantages ==
== Advantages & Disadvantages ==