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{{qud look|text=A pair of massive, feathered wings.|title=wings}} | {{qud look|text=A pair of massive, feathered wings.|title=wings}} | ||
== Advancement == | == Formulas == | ||
The following formulas are used to determine bonuses and penalties based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Wings}}{{Code Reference|namespace=XRL.World.Parts|class=TerrainTravel}} | |||
{| class="wikitable" | |||
| style="border-top:1px solid transparent;border-left:1px solid transparent;" | | |||
! Formula | |||
! Notes | |||
|- | |||
! World Map Travel Speed | |||
| {{simple formula | 1.5 + ( 0.5 * Level ) }} | |||
| | |||
|- | |||
! Lost Chance Reduction | |||
| {{simple formula | ( 36 + ( Level * 4 ) )% }} | |||
| maximum 95% | |||
|- | |||
! Movement Fall Chance | |||
| {{simple formula | ( 6 - Level )% }} | |||
| minimum 0% | |||
|- | |||
! Swoop Fall Chance | |||
| {{simple formula | ( 24 - Level )% }} | |||
| minimum 0% | |||
|- | |||
! Move Speed while Sprinting | |||
| {{simple formula | ( ( 0.1 * Level + 0.1 ) * 100 )% }} | |||
| | |||
|- | |||
! Jump Distance Bonus | |||
| {{simple formula | 1 + ( Level / 3 ) }} | |||
| | |||
|- | |||
! Charge Distance Bonus | |||
| {{simple formula | 2 + ( Level / 3 ) }} | |||
| | |||
|} | |||
== Advancement Table == | |||
Note that ''world map travel speed'' and ''chance to get lost'' bonuses apply only if the player is actively flying while on the [[world map]]. | Note that ''world map travel speed'' and ''chance to get lost'' bonuses apply only if the player is actively flying while on the [[world map]]. | ||
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</div> | </div> | ||
== Advantages & Disadvantages == | == Advantages & Disadvantages == |