Witchwood bark: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| weight = 1
| weight = 1
| featureweightinfo = yes
| featureweightinfo = yes
| commerce = 0.01
| commerce = 4
| id = Witchwood Bark
| id = Witchwood Bark
| colorstr = &r
| colorstr = &W
| tilecolors = r
| tilecolors = Ww
| renderstr = '
| renderstr = '
| hunger = None
| hunger = None
| thirst = 0
| thirst = 0
| healing = 1d16+24
| eatdesc = A warm tingling washes over you.
| eatdesc = A warm tingling washes over you.
| oneat = {{OnEat ID to name|ConfuseOnEat}}
| oneat = {{OnEat ID to name|ConfuseOnEat}} </br>{{OnEat ID to name|GeometricHealOnEat}}
| inheritingfrom = Snack
| inheritingfrom = Snack
| dynamictable = {{Dynamic object|Items|Witchwood Bark}}
| dynamictable = {{Dynamic object|Items|Witchwood Bark}}
| desc = A flake of witchwood bark; the inside shimmers with a silvery light, and smells faintly of myrrh.
| desc = Lichen sticks in the winding grooves of woodshed, shimmering and smelling of spice.


{{Qud shader|rules|{{(}}Heals and confuses when eaten.{{)}}}}
{{Qud shader|rules|{{(}}Heals and confuses when eaten.{{)}}}}
| categories = Food
| categories = Food
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{name|capitalize}} is an early game healing item that is harvested (using the [[Harvestry]] skill) from ripe {{favilink|witchwood tree|plural}}, which have red bark instead of brown. They are also sold by {{favilink|Apothecary|plural}}.
{{name|capitalize}} is an early game healing item that is harvested (using the [[Harvestry]] skill) from ripe {{favilink|witchwood tree|plural}}, which have red bark instead of brown. They are also sold by {{favilink|Apothecary|plural}}.


Consuming one will heal the user by {{Heart}}19–24 HP over the course of three turns (starting at 12–14 HP and diminishing by 50% on each subsequent turn). However, if the strength of [[Confused|Confusion]] (1d8) is greater than the consumer's [[MA]] - (Amount eaten in a row) * 3, the creature will be inflicted with [[Confused]] for {{dice tooltip|5d3}} turns. "In a row" in this case refers to the number of {{name|plural}} which are eaten within 15 turns of each other. <ref>XRL.World.Parts.ConfuseOnEat</ref>
Consuming one will heal the user by {{Heart}}21–24 HP over the course of three turns (starting at 12–14 HP on the first turn and diminishing by 50% on each subsequent turn). However, if the strength of [[Confused|Confusion]] (1d8) is greater than the consumer's [[MA]] - (Amount eaten in a row) * 3, the creature will be inflicted with [[Confused]] for {{dice tooltip|5d3}} turns. "In a row" in this case refers to the number of {{name|plural}} which are eaten within 15 turns of each other. <ref>XRL.World.Parts.ConfuseOnEat</ref>


==Tips==
==Tips==
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* Passing the confusion save is directly tied to [[MA]], so having high [[willpower]] will mitigate the confusion effects.
* Passing the confusion save is directly tied to [[MA]], so having high [[willpower]] will mitigate the confusion effects.
* Once confused, there is no drawback to eating more, if you are able to find which item stack is the witchwood bark.
* Once confused, there is no drawback to eating more, if you are able to find which item stack is the witchwood bark.
* They are extremely cheap and easy to find, which make them near essential for the early game.
* They are moderately cheap and available from all apothecaries, which make them near essential for the early game.
* Strategies for combating [[Confused#Strategies|Confused]] apply here.
* Strategies for combating [[Confused#Strategies|Confused]] apply here.
* While [[harvestry]] makes acquiring large amounts of {{name}} easier, it is also a viable strategy to buy it, due to its extremely low [[commerce]] value and thus price.
* While [[harvestry]] makes acquiring large amounts of {{name}} easier, it is also a viable strategy to buy it, due to its extremely low [[commerce]] value and thus price.
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